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1. Installation
- Install Editor Toolbox package:
- 1 way: Find Unity Package Manager (Window/Package Manager) and add package using this git URL:
https://github.com/arimger/Unity-Editor-Toolbox.git#upm
- 2 way: Copy and paste
Editor Toolbox
directory into your project (Assets/...) + add dependencies - 3 way: Install via OpenUPM registry:
openupm add com.browar.editor-toolbox
- Open Edit/Project Settings/Editor Toolbox window
- If settings file is not found, press "Refresh" button or create new one
- Manage settings in your way
- Enable/disable Hierarchy overlay, choose allowed information
- Enable/disable Project icons or/and assign own directories
- Enable/disable Toolbox drawers or/and assign custom drawers
Important
This package is fully IMGUI-based, which means it may conflict with pure UI Toolkit features in your project. Additionally, Toolbox overwrites the 'base' custom Editor for all UnityEngine.Objects
, it's a common solution but means that you can't combine other Inspector extensions/plugins.
Unity 2018.x or newer
The most important file, allows the user to manage all available features. Can be accessed from the Project Settings window (Edit/Project Settings.../Editor Toolbox) or directly inside the Project window. Make sure to have one valid settings file per project.
Available features are divided into four groups:
- Hierarchy
- Project
- Inspector
- SceneView
Each module is described in its respective section.
If you want to keep your custom settings between UET versions, create your own settings file:
Create/Editor Toolbox/Settings
Important
If you are getting warnings related to the current settings state, it most likely means that some features are not present in your Unity version. I suggest creating your own settings file and adjusting potential issues. Generally, it's always better to use a custom settings file rather than the default one. I'm planning to replace the ScriptableObject-based solution in the future, so it won't be a problem anymore.