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Main - Update CBA macros to 3.18.2 #10582

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2 changes: 1 addition & 1 deletion addons/main/script_mod.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@

// MINIMAL required version for the Mod. Components can specify others..
#define REQUIRED_VERSION 2.18
#define REQUIRED_CBA_VERSION {3,18,0}
#define REQUIRED_CBA_VERSION {3,18,2}

#ifndef COMPONENT_BEAUTIFIED
#define COMPONENT_BEAUTIFIED COMPONENT
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2 changes: 1 addition & 1 deletion include/x/cba/addons/main/script_macros_common.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -1335,7 +1335,7 @@ Macros: PARAMS_n()

/* -------------------------------------------
Macro: DEFAULT_PARAM()
DEPRECATED - Use param/params commands added in Arma 3 1.48
DEPRECATED - Use param/params commands added in Arma 3 1.48 - Will not work with HEMTT 1.13.2+

Getting a default function parameter. This may be used together with <PARAMS_n()> to have a mix of required and
optional parameters.
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16 changes: 16 additions & 0 deletions include/x/cba/addons/xeh/script_xeh.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -14,13 +14,16 @@ fired = "call cba_xeh_fnc_fired"; \
animChanged = "call cba_xeh_fnc_animChanged"; \
animDone = "call cba_xeh_fnc_animDone"; \
animStateChanged = "call cba_xeh_fnc_animStateChanged"; \
assembled = "call cba_xeh_fnc_assembled"; \
attached = "call cba_xeh_fnc_attached"; \
cargoLoaded = "call cba_xeh_fnc_cargoLoaded"; \
cargoUnloaded = "call cba_xeh_fnc_cargoUnloaded"; \
containerClosed = "call cba_xeh_fnc_containerClosed"; \
containerOpened = "call cba_xeh_fnc_containerOpened"; \
controlsShifted = "call cba_xeh_fnc_controlsShifted"; \
dammaged = "call cba_xeh_fnc_dammaged"; \
deleted = "call cba_xeh_fnc_deleted"; \
detached = "call cba_xeh_fnc_detached"; \
disassembled = "call cba_xeh_fnc_disassembled"; \
engine = "call cba_xeh_fnc_engine"; \
epeContact = "call cba_xeh_fnc_epeContact"; \
Expand All @@ -37,6 +40,7 @@ getIn = "call cba_xeh_fnc_getIn"; \
getInMan = "call cba_xeh_fnc_getInMan"; \
getOut = "call cba_xeh_fnc_getOut"; \
getOutMan = "call cba_xeh_fnc_getOutMan"; \
handleHeal = "call cba_xeh_fnc_handleHeal"; \
hit = "call cba_xeh_fnc_hit"; \
hitPart = "call cba_xeh_fnc_hitPart"; \
incomingMissile = "call cba_xeh_fnc_incomingMissile"; \
Expand All @@ -45,7 +49,10 @@ inventoryOpened = "call cba_xeh_fnc_inventoryOpened"; \
killed = "call cba_xeh_fnc_killed"; \
landedTouchDown = "call cba_xeh_fnc_landedTouchDown"; \
landedStopped = "call cba_xeh_fnc_landedStopped"; \
leaningChanged = "call cba_xeh_fnc_leaningChanged"; \
local = "call cba_xeh_fnc_local"; \
magazineReloading = "call cba_xeh_fnc_magazineReloading"; \
magazineUnloaded = "call cba_xeh_fnc_magazineUnloaded"; \
opticsModeChanged = "call cba_xeh_fnc_opticsModeChanged"; \
opticsSwitch = "call cba_xeh_fnc_opticsSwitch"; \
put = "call cba_xeh_fnc_put"; \
Expand All @@ -63,6 +70,7 @@ turnIn = "call cba_xeh_fnc_turnIn"; \
turnOut = "call cba_xeh_fnc_turnOut"; \
visionModeChanged = "call cba_xeh_fnc_visionModeChanged"; \
weaponAssembled = "call cba_xeh_fnc_weaponAssembled"; \
weaponChanged = "call cba_xeh_fnc_weaponChanged"; \
weaponDisassembled = "call cba_xeh_fnc_weaponDisassembled"; \
weaponDeployed = "call cba_xeh_fnc_weaponDeployed"; \
weaponRested = "call cba_xeh_fnc_weaponRested";
Expand All @@ -79,13 +87,16 @@ fired = ""; \
animChanged = ""; \
animDone = ""; \
animStateChanged = ""; \
assembled = ""; \
attached = ""; \
cargoLoaded = ""; \
cargoUnloaded = ""; \
containerClosed = ""; \
containerOpened = ""; \
controlsShifted = ""; \
dammaged = ""; \
deleted = ""; \
detached = ""; \
disassembled = ""; \
engine = ""; \
epeContact = ""; \
Expand All @@ -102,6 +113,7 @@ getIn = ""; \
getInMan = ""; \
getOut = ""; \
getOutMan = ""; \
handleHeal = ""; \
hit = ""; \
hitPart = ""; \
incomingMissile = ""; \
Expand All @@ -110,7 +122,10 @@ inventoryOpened = ""; \
killed = ""; \
landedTouchDown = ""; \
landedStopped = ""; \
leaningChanged = ""; \
local = ""; \
magazineReloading = ""; \
magazineUnloaded = ""; \
opticsModeChanged = ""; \
opticsSwitch = ""; \
put = ""; \
Expand All @@ -127,6 +142,7 @@ turnIn = ""; \
turnOut = ""; \
visionModeChanged = ""; \
weaponAssembled = ""; \
weaponChanged = ""; \
weaponDisassembled = ""; \
weaponDeployed = ""; \
weaponRested = "";
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