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Field Rations - Various Usability Improvements #10171
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Yup. There is also a limitation of water source actions, weapon cooling can't be done from inside of a vehicle because those actions are only added (like all WS actions before this PR) to a helper object that is attachedTo the custom "faucet" position on the vehicle. Is there really a significant performance improvement to that method over just adding the interactions to all vehicle classes? |
When merged this pull request will:
This was causing the helper object to be attached to the center of the vehicle, making the interaction almost impossible to access.
Re-uses medical system "moan" sounds of increasing "intensity" and frequency as thirst/hunger increases beyond 70%.
Currently the secondary option just adds normal medical pain, unsure on how to implement a separate pain effect option.