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Ball-in-the-labyrinth game
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Mokomaze Copyright (C) 2009 Anton Olkhovik <[email protected]> ====================================================================== Mokomaze is the opensource implementation of the classic game where you control a steel ball by tilting a wooden labyrinth. It is written in C using SDL and adapted for Neo Freerunner. Benefits: * controlled by accelerometer * simulates (by vibration) feedback from ball hits against the walls * high performance and low resource consumption * simple levelpack file format Building and installation: -------------------------- As usual: $ ./configure $ make # make install The program uses "LiberationMono-Regular.ttf" font (from package "ttf-liberation") which is usually placed in directory "/usr/share/fonts/truetype/ttf-liberation". This path is configurable via FONTDIR parameter for ./configure. E.g.: $ ./configure FONTDIR=/some/directory libsdl, libsdl-image, libsdl-ttf and libode are also needed for compilation. There is also --enable-rgb-swap option for ./configure that may help to avoid font color swapping (specific to various libsdl builds) which is assumed to be yellow-orange, not blue. For cross-compiling, first set up the environment to use your toolchain and pass architecture name to ./configure. For example, to compile the game for Neo Freerunner with Openmoko Toolchain execute $ . /usr/local/openmoko/arm/setup-env then install needed development packages if you have not done it earlier: $ opkg-target update #unnecessary $ opkg-target install libsdl-1.2-dev $ opkg-target install libsdl-image-1.2-dev $ opkg-target install libsdl-ttf-dev Configure the project and compile it $ ./configure --host=arm-angstrom-linux-gnueabi --prefix=/usr \ > --enable-rgb-swap FONTDIR=/usr/share/fonts/truetype $ make To create .ipk file execute $ cd .. $ om-make-ipkg <mokomaze-src-dir> <control-file> Now copy installation package to Freerunner or memory card and install it by 'opkg install'. Running: -------- Click on Mokomaze logo on home screen or application menu or run it from the terminal by typing $ mokomaze Some parameters can also be passed to it: mokomaze [-i input_device_type] [-l level_number] [-c option] -i, --input It is used to determine input device type manually. Currently supported values is 'freerunner' (to use Freerunner's accelerometer) and 'keyboard'. -l, --level It specifies a level from which the game will be started. Levels are counted from 1. -c, --calibrate It is used to perform the accelerometer calibration ('auto' option) or to reset calibration data ('reset' option). Examples: mokomaze mokomaze -l 5 mokomaze -i freerunner mokomaze -i keyboard -l 2 mokomaze -c auto mokomaze -c reset Playing: -------- Control the ball by tilting your Freerunner. Reach the exit, marked by Openmoko logo, avoiding other holes. Levelpack file format: ------------------ Levelpack file written in json and have simple structure. There are some game levels in the file. Each level consists of "boxes" (walls), "holes" and "checkpoints". Boxes are specified by 2 points: (x1,y1) - top left point in current screen coordinate system (Mokomaze does not change screen parameters) (x2,y2) - bottom right point Graphic content --------------- All the pictures are made by the author of the game. The exception is "Blue Velvet" Icons (used as a part of GUI) by http://dryicons.com which is destributed under DryIcons Free License. The logo of Mokomaze was created under the impression of Neverball logo. No Warranty ----------- Mokomaze comes with ABSOLUTELY NO WARRANTY. See the COPYING file for details.
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