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fixed issue #130 #133

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Issue #130

Added collider to DoorKey placeholder

Removed set_Value from TurnableKey InteractableEvent Select Exited and also from InteractableEvent Select Exited on DoorHandle Interactable

Added XRKnob.Value 1 to DoorHandle Interactable InteractableEvent Select Exited

@TheOnlyChosenOne TheOnlyChosenOne force-pushed the main branch 2 times, most recently from 27086e6 to 18be457 Compare September 13, 2024 09:59
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added a start locked bool and check to start it locked

fixed collider position on the door.

@TheOnlyChosenOne TheOnlyChosenOne force-pushed the main branch 2 times, most recently from 2403f54 to f3d6b16 Compare September 14, 2024 02:00
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key now excludes pushables

added line to match keyhole to rotation of the key as well as this looks like an oversight on your end when making.

@TheOnlyChosenOne TheOnlyChosenOne force-pushed the main branch 3 times, most recently from 522829f to 1a485c0 Compare September 15, 2024 05:46
Issue Unity-Technologies#130

Added collider to DoorKey placeholder

Removed set_Value from TurnableKey InteractableEvent Select Exited and also from InteractableEvent Select Exited on DoorHandle Interactable

Added XRKnob.Value 1 to DoorHandle Interactable InteractableEvent Select Exited

added bool start locked
added locked = start locked

fixed door collider position + key excludes pushables

added line to match keyhole to rotation of the key.
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