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Slow down fake clock when no clients
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Run the frame clock at a slow 1 Hz if there are no clients connected.
This is similar to what a normal X server does when the screen is
blanked, and should keep applications waiting for the frame tick happy.

Note that we still only keep the frame clock running if there is any
application that are interested in it. Otherwise we still stop it
completely.
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CendioOssman committed Mar 15, 2024
1 parent d2f4589 commit d384633
Showing 1 changed file with 32 additions and 11 deletions.
43 changes: 32 additions & 11 deletions common/rfb/VNCServerST.cxx
Original file line number Diff line number Diff line change
Expand Up @@ -250,11 +250,9 @@ void VNCServerST::unblockUpdates()

blockCounter--;

// Restart the frame clock if we have updates
if (blockCounter == 0) {
if (!comparer->is_empty())
startFrameClock();
}
// Restart the frame clock in case we have updates
if (blockCounter == 0)
startFrameClock();
}

uint64_t VNCServerST::getMsc()
Expand Down Expand Up @@ -641,17 +639,26 @@ SConnection* VNCServerST::getConnection(network::Socket* sock) {
void VNCServerST::handleTimeout(Timer* t)
{
if (t == &frameTimer) {
// We keep running until we go a full interval without any updates
if (comparer->is_empty()) {
int timeout;

// We keep running until we go a full interval without any updates,
// or there are no active clients anymore
if (comparer->is_empty() || !desktopStarted) {
// Unless something waits for us to advance the frame count
if (queuedMsc < msc)
return;
}

// If this is the first iteration then we need to adjust the timeout
frameTimer.repeat(1000/rfb::Server::frameRate);
timeout = 1000/rfb::Server::frameRate;

if (!comparer->is_empty())
// If there are no clients, then slow down the clock
if (!desktopStarted)
timeout = 1000;

frameTimer.repeat(timeout);

if (!comparer->is_empty() && desktopStarted)
writeUpdate();

msc++;
Expand Down Expand Up @@ -737,6 +744,12 @@ void VNCServerST::startDesktop()
// stopped, so flush those out
if (!comparer->is_empty())
writeUpdate();
// If the frame clock is running, then it will be running slowly,
// so give it a kick to run at normal speed right away
if (frameTimer.isStarted()) {
stopFrameClock();
startFrameClock();
}
}
}

Expand All @@ -746,7 +759,6 @@ void VNCServerST::stopDesktop()
slog.debug("stopping desktop");
desktopStarted = false;
desktop->stop();
stopFrameClock();
}
}

Expand Down Expand Up @@ -774,9 +786,18 @@ void VNCServerST::startFrameClock()
return;
if (blockCounter > 0)
return;
if (!desktopStarted)

// Anyone actually interested in frames?
if (comparer->is_empty() && (queuedMsc <= msc))
return;

// Run the frame clock very slowly if there are no clients to actually
// send updates to
if (!desktopStarted) {
frameTimer.start(1000);
return;
}

// The first iteration will be just half a frame as we get a very
// unstable update rate if we happen to be perfectly in sync with
// the application's update rate
Expand Down

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