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Reimplement coins as a usable feature
- Make coins use their own ID array in save files, instead of sharing the trinket ID array - Add coin editor entities to allow external tools to use coins, and help the game figure out when it should render the coin display - Unlimits the coin amount and stores it differently than other collectibles - Add `ifcoins` logic command to match trinkets - Add editor tool
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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