fix: Fix calculating ship cargo #36
Annotations
44 warnings
build
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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build:
Loader/scdb.Xml/Entities/loadout.cs#L3
The type name 'loadout' only contains lower-cased ascii characters. Such names may become reserved for the language.
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build:
Loader/scdb.Xml/Entities/modifier.cs#L3
The type name 'modifier' only contains lower-cased ascii characters. Such names may become reserved for the language.
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build:
Loader/StarmapLoader.cs#L98
The variable 'e' is declared but never used
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build:
Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L78
The field 'ProjectileDetonationParams.explodeOnFinalImpact' is never used
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build:
Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L81
The field 'ProjectileDetonationParams.explodeOnExpire' is never used
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build:
Loader/StarmapLoader.cs#L21
Field 'StarmapLoader.IDTuple.Layer0ID' is never assigned to, and will always have its default value null
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build:
Loader/MeleeCombatLoader.cs#L14
Field 'MeleeCombatLoader.verbose' is never assigned to, and will always have its default value false
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build:
Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L84
The field 'ProjectileDetonationParams.explodeOnTargetRange' is never used
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build:
Loader/AmmoLoader.cs#L14
Field 'AmmoLoader.verbose' is never assigned to, and will always have its default value false
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build:
Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L72
The field 'ProjectileDetonationParams.destructDelay' is never used
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build:
Loader/scdb.Xml/Entities/loadout.cs#L3
The type name 'loadout' only contains lower-cased ascii characters. Such names may become reserved for the language.
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build:
Loader/scdb.Xml/Entities/modifier.cs#L3
The type name 'modifier' only contains lower-cased ascii characters. Such names may become reserved for the language.
|
build:
Loader/StarmapLoader.cs#L98
The variable 'e' is declared but never used
|
build:
Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L75
The field 'ProjectileDetonationParams.explodeOnImpact' is never used
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build:
Loader/StarmapLoader.cs#L21
Field 'StarmapLoader.IDTuple.Layer0ID' is never assigned to, and will always have its default value null
|
build:
Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L81
The field 'ProjectileDetonationParams.explodeOnExpire' is never used
|
build:
Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L66
The field 'ProjectileDetonationParams.armTime' is never used
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build:
Loader/MeleeCombatLoader.cs#L14
Field 'MeleeCombatLoader.verbose' is never assigned to, and will always have its default value false
|
build:
Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L84
The field 'ProjectileDetonationParams.explodeOnTargetRange' is never used
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build:
Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L69
The field 'ProjectileDetonationParams.safeDistance' is never used
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build-windows
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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build-windows:
Loader/scdb.Xml/Entities/loadout.cs#L3
The type name 'loadout' only contains lower-cased ascii characters. Such names may become reserved for the language.
|
build-windows:
Loader/scdb.Xml/Entities/modifier.cs#L3
The type name 'modifier' only contains lower-cased ascii characters. Such names may become reserved for the language.
|
build-windows:
Loader/StarmapLoader.cs#L98
The variable 'e' is declared but never used
|
build-windows:
Loader/MeleeCombatLoader.cs#L14
Field 'MeleeCombatLoader.verbose' is never assigned to, and will always have its default value false
|
build-windows:
Loader/StarmapLoader.cs#L21
Field 'StarmapLoader.IDTuple.Layer0ID' is never assigned to, and will always have its default value null
|
build-windows:
Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L81
The field 'ProjectileDetonationParams.explodeOnExpire' is never used
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build-windows:
Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L66
The field 'ProjectileDetonationParams.armTime' is never used
|
build-windows:
Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L72
The field 'ProjectileDetonationParams.destructDelay' is never used
|
build-windows:
Loader/StarmapLoader.cs#L17
Field 'StarmapLoader.EntryTuple.Count' is never assigned to, and will always have its default value 0
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build-windows:
Loader/StarmapLoader.cs#L22
Field 'StarmapLoader.IDTuple.StarmapID' is never assigned to, and will always have its default value null
|
build-windows:
Loader/scdb.Xml/Entities/loadout.cs#L3
The type name 'loadout' only contains lower-cased ascii characters. Such names may become reserved for the language.
|
build-windows:
Loader/scdb.Xml/Entities/modifier.cs#L3
The type name 'modifier' only contains lower-cased ascii characters. Such names may become reserved for the language.
|
build-windows:
Loader/StarmapLoader.cs#L98
The variable 'e' is declared but never used
|
build-windows:
Loader/AmmoLoader.cs#L14
Field 'AmmoLoader.verbose' is never assigned to, and will always have its default value false
|
build-windows:
Loader/StarmapLoader.cs#L21
Field 'StarmapLoader.IDTuple.Layer0ID' is never assigned to, and will always have its default value null
|
build-windows:
Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L78
The field 'ProjectileDetonationParams.explodeOnFinalImpact' is never used
|
build-windows:
Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L72
The field 'ProjectileDetonationParams.destructDelay' is never used
|
build-windows:
Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L69
The field 'ProjectileDetonationParams.safeDistance' is never used
|
build-windows:
Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L84
The field 'ProjectileDetonationParams.explodeOnTargetRange' is never used
|
build-windows:
Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L66
The field 'ProjectileDetonationParams.armTime' is never used
|
release
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/download-artifact@v3, softprops/action-gh-release@v1. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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Deprecation notice: v1, v2, and v3 of the artifact actions
The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "linux-build", "windows-build".
Please update your workflow to use v4 of the artifact actions.
Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/
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Artifacts
Produced during runtime
Name | Size | |
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linux-build
Expired
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64.7 MB |
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windows-build
Expired
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65.4 MB |
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