3.6.1.85
Modifiers
- Added depth strider, works like the vanilla modifier
- Make soul speed more consistent with vanilla
- Crystalshots go ding instead of twing
- Prevent enderporting arrows from teleporting you if the arrow is in another dimension
- Bows, armor, and flint and brick now get luck instead of looting. Turns out giving them looting led to an accidental exploit with modifier slots
- Merge tool and armor haste into one modifier
- Merge tool and armor knockback into one modifier
- Projectiles now ignite targets for longer at higher levels of fiery
- Speedy now works on held tools, though is not craftable still
- Fix insatiable not properly boosting ranged damage
- Fix crash on removing tool belt
Modifier crystals
- New item for applying a modifier without paying its standard item cost
- Useful for modpack makers if they want to gift modifiers without them having other uses
- Can be obtained by extracting enchantments from books or enchanted tools in the modifier worktable
- Can also be obtained by extracting modifiers from a tool, as an end game version of modifier removal
Tools
- Flint and brick now has 1 level of scorching
- Mattocks now have sticky instead of knockback
- Fix crossbows shooting fireworks too low
- Fix longbow model holding the longbow at the wrong spot
Smeltery
- Smeltery controllers, seared drains, seared ducts, and seared chutes all support crafting from any seared to get the texture
- Foundry controllers, scorched drains, scorched ducts, and scorched chutes all support crafting from any scorched block texture
- All of the above also have a 3D model now (which it turns out made it easier to implement the above feature)
- There is a new config option if you wish to show just one variant of each in JEI, just like the tables or anvils
World
- Slimy dirt can now be casted using liquid slime on dirt
- Slimy dirt can now be blasted to produce slime crystals
Advancements
- Added bamboo to material master
- Update abilities for ability advancement
- Fix material master using the wrong variant of bronze
Language
- Remove square brackets from trick quiver selection notification
- Rename weapon categories to melee
- Mention bows in lightweight tooltip
- Tool parts now use the tool format string for naming, so names need not be space separated
- Fix grip stat tooltips being wrong
- Fix impaling having the wrong tooltip
- Fix wrong quick charge max level
- Fix shield strap saying its an ability
- Fix reference to slimeboots that should be a reference to bouncy
Data Packs
- Stat boost modifier can now assign tool actions
- Added
tconstruct:fast_item_use
volatile flag, will be used later for travelers shields - Added mob effect modifier, for a modifier that adds effects on melee, ranged, or armor counter
- Added tags for making metal or slime based items embellishable more easily, and for dyeable armor
- Added recipes for cobalt and enderslime embellishments, not any use in the base mod but useful for addons
- Added config option for repair kit quality
- Added recipe type for a material to repair tools with a modifier
JSON Things Compat
- Can add tinkers items using JSON Things
- Supports adding tool parts, repair kits, tools, bows, crossbows, and armor
- More information can be found on our wiki
API
- Added enchantment to modifier mapping. By default we support vanilla, Cyclic, Ensorcellation, and Wall Jump
- Added modifier predicates, used in many recipes related to modifiers. Will likely migrate
ModifierMatch
to something similar in the future. - Worktable recipes now include additional context in some hooks
- Add method to register crossbow item predicates
- Fix typo in ID for repulsive
- Change ID for the Worktable modifier tab to strongly encourage it to show after modifiers
- Synchronize deferred registers, will hopefully reduce the chance an addon causes synchronous class loading making us drop a registry entry
Full Changelog: 3.6.0.73...3.6.1.85