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3.6.1.85

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@KnightMiner KnightMiner released this 19 Jan 05:41
· 348 commits to 1.18.2 since this release

Modifiers

  • Added depth strider, works like the vanilla modifier
  • Make soul speed more consistent with vanilla
  • Crystalshots go ding instead of twing
  • Prevent enderporting arrows from teleporting you if the arrow is in another dimension
  • Bows, armor, and flint and brick now get luck instead of looting. Turns out giving them looting led to an accidental exploit with modifier slots
  • Merge tool and armor haste into one modifier
  • Merge tool and armor knockback into one modifier
  • Projectiles now ignite targets for longer at higher levels of fiery
  • Speedy now works on held tools, though is not craftable still
  • Fix insatiable not properly boosting ranged damage
  • Fix crash on removing tool belt

Modifier crystals

  • New item for applying a modifier without paying its standard item cost
  • Useful for modpack makers if they want to gift modifiers without them having other uses
  • Can be obtained by extracting enchantments from books or enchanted tools in the modifier worktable
  • Can also be obtained by extracting modifiers from a tool, as an end game version of modifier removal

Tools

  • Flint and brick now has 1 level of scorching
  • Mattocks now have sticky instead of knockback
  • Fix crossbows shooting fireworks too low
  • Fix longbow model holding the longbow at the wrong spot

Smeltery

  • Smeltery controllers, seared drains, seared ducts, and seared chutes all support crafting from any seared to get the texture
  • Foundry controllers, scorched drains, scorched ducts, and scorched chutes all support crafting from any scorched block texture
  • All of the above also have a 3D model now (which it turns out made it easier to implement the above feature)
  • There is a new config option if you wish to show just one variant of each in JEI, just like the tables or anvils

World

  • Slimy dirt can now be casted using liquid slime on dirt
  • Slimy dirt can now be blasted to produce slime crystals

Advancements

  • Added bamboo to material master
  • Update abilities for ability advancement
  • Fix material master using the wrong variant of bronze

Language

  • Remove square brackets from trick quiver selection notification
  • Rename weapon categories to melee
  • Mention bows in lightweight tooltip
  • Tool parts now use the tool format string for naming, so names need not be space separated
  • Fix grip stat tooltips being wrong
  • Fix impaling having the wrong tooltip
  • Fix wrong quick charge max level
  • Fix shield strap saying its an ability
  • Fix reference to slimeboots that should be a reference to bouncy

Data Packs

  • Stat boost modifier can now assign tool actions
  • Added tconstruct:fast_item_use volatile flag, will be used later for travelers shields
  • Added mob effect modifier, for a modifier that adds effects on melee, ranged, or armor counter
  • Added tags for making metal or slime based items embellishable more easily, and for dyeable armor
  • Added recipes for cobalt and enderslime embellishments, not any use in the base mod but useful for addons
  • Added config option for repair kit quality
  • Added recipe type for a material to repair tools with a modifier

JSON Things Compat

  • Can add tinkers items using JSON Things
  • Supports adding tool parts, repair kits, tools, bows, crossbows, and armor
  • More information can be found on our wiki

API

  • Added enchantment to modifier mapping. By default we support vanilla, Cyclic, Ensorcellation, and Wall Jump
  • Added modifier predicates, used in many recipes related to modifiers. Will likely migrate ModifierMatch to something similar in the future.
  • Worktable recipes now include additional context in some hooks
  • Add method to register crossbow item predicates
  • Fix typo in ID for repulsive
  • Change ID for the Worktable modifier tab to strongly encourage it to show after modifiers
  • Synchronize deferred registers, will hopefully reduce the chance an addon causes synchronous class loading making us drop a registry entry

Full Changelog: 3.6.0.73...3.6.1.85