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Nahuatl is now a new building block, and is used to repair nahuatl tools instead of obsidian
Blocks now have map colors
Added heads for blazes, endermen, strays, husks, drowns, spiders, and cave spiders
Tools
Added flint and bronze, a modifiable version of flint and steel
Crafted using 1 flint and 1 bronze ingot
Can receive durability based modifiers
Also can receive melee modifiers, starts with 1 attack damage and 1.0 attack speedd
Swords now instant break bamboo, like in vanilla
Tools now use the player knockback attribute, similar to a recent forge change
Modifiers and materials
Allow dual wielding on two handed weapons, requires offhanded
Added bloodbone
Tier 2 weapon material
Composite of blood and bones
Handle has high attack speed
Trait deals bonus damage when the player is at low health
Added blazing bone
Tier 4 weapon material
Composite of blazing blood and necrotic bone
Handle has high attack speed
Trait deals bonus damage when the player is on fire
Added firestarter
Modifier turns a tool into a flint and steel
Expanders increase the size
Added fireprimer
Modifier exclusive to flint and bronze
Increases size of fire
Tool Balance
Melting now gives up to twice as much fluid
Swords once again have 3 upgrade slots and 1 ability slot, as it turns out they are the strongest weapon in terms of DPS
Haste now gives only 5% attack speed per level instead of 10%
Dual wielding now causes 80% attack speed and damage, instead of just 66% attack speed
On large tools, its 90% attack speed, 70% attack damage
Sweeping edge is now linear, granting +25% sweeping per level
Reinforced is now a different formula to make level 1 less strong and later levels more viable
Jagged now gives only half the damage boost it previously did, as it still ended up too strong
Insatiable does +2 damage per level instead of +3
Piercing now does +1 piercing per level, but -0.5 attack damage (net gain of +0.5)
Glowing now only works on tools with durability (only affects addons), but only costs 10 duarability per glow instead of 25
Many handle stats rebalanced
Within each tier, all handles should be roughly as strong
Tier 4 is now about as strong as tier 3, to encourage using older materials
Overall most handles are about 5% to 10% weaker, but some are 5% to 10% stronger
Seared and scorched stone were both switched to high damage to make space for bloodbone
Several head stats rebalanced as well
Notably tier 4 heads are a bit less durability, and some high tier heads have lower mining speed
Smeltery
Added composite recipes for seared and scorched bricks
Make channels less sensitive to neighbor changes
Added casting recipe for andesite
Remove melting recipe for bloodshrooms
Fix certain quartz items giving 3x as much as they should
World
Bloodshrooms now behave a lot more like nether trees, including needing bonemeal to grow and "saplings" coming from bloodgrass
Reworked nether slimy foliage to be more like nether foliage
Skyslime now has a chance when growing to have double height
Added terracubes to clay islands, magma cube like slime that drops clay
Slime variants now spawn anywhere in the world on slimy grass of the correct color
Prevent slime islands from generating too high
Tables
Cast chests now keep contents when broken
Modifier chests are now Tinker's Chests
Can be dyed like leather armor
Can hold any item
Effectively a chest with more slots, but less storage capacity
Does not keep contents when broken
Part chests do not keep contents when broken
All chests should interact with automation better
Brought back modifier removal
For custom modifier recipes, its nessesscary to define a removal recipe or the modifier will give nothing when removed
Nahuatl, lavawood, and blazewood can be used as table legs
Added tool forge recipe
Documentation and books
Material encyclopedia and flavor text is now defined in the main lang file instead of the book one, will help addons
Tool page in books now supports tools without parts and non-tools
In either case, will show vanilla crafting table recipes instead of tinker station recipe
Fix missing tooltips on material items
Fix insatiable tooltip applying the damage multiplier twice
Fix incorrect tooltip description for glowing
Fix modifier levels above 10 not showing properly
Resource packs
Modifier models now can use tint indexes, good for animated colors
Modifier model JSON can now be extended more easily by addons
Replaces the modifier recipe lookup on recipe levels
API
Added a config option to force enable Tinker's compat materials, useful for testing material balance
For modpacks, don't use this as it won't give you recipes. Just use a datapack to change the material (honestly, you would be better off adding a custom material that reuses the trait)
addVolatileData and addToolStats now have item context
Old hooks still exist as deprecated, will be removed in the future, but should remain for a couple alphas
Added set option to the tool definition builder
Used instead of modifier for attack speed on vanilla tools, will also be useful for specialized tools in the future
Split out parent ModifiableItem from ToolItem
Has a lot of similar uses, but does not implement harvest logic
Much of the logic from ToolItem was also moved to some of the helper classes to make modifiable items that don't extend ModifiableItem easier
API - Recipes
Modifier requirements now check tool tag as well as modifier level
Added modifier salvage recipes
The existing modifier recipe builder can generate salvage recipes, in many cases its just a couple of tweaks for the recipe
Merged the two recipe modifier packages
Unfortunately may break some addons, though in most cases it will only affect datagen