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Optivis

gui

Script to visualise optical environments. Uses the fantastic SVG optical components created by Alexander Franzen (http://www.gwoptics.org/ComponentLibrary/).

Requirements

Optivis requires Python 2.7+ or higher. For extra functionality, you must also install additional packages:

  • python-qt4 for the GUI
  • python-cairosvg for PDF, PostScript and PNG export capability

On Ubuntu/Debian you should be able to install all of these with the following command:

$ sudo apt-get install python python-qt4 python-cairosvg

How To

Optivis is pretty straightforward to use. You start off by importing a bunch of Optivis modules:

import sys

sys.path.append('/path/to/optivis')

import optivis.scene as scene
import optivis.bench.links as links
import optivis.bench.components as components
import optivis.view.canvas as canvas
import optivis.view.svg as svg

Make sure you replace /path/to/optivis with the location of Optivis so that Python knows where to look.

Next, define your scene:

scene = scene.Scene(title="My Scene")

The title is optional. Next, create a bunch of components:

l1 = components.Laser(name="L1")
bs1 = components.BeamSplitter(name="BS", aoi=45)
m1 = components.CavityMirror(name="M1", aoi=45)
m2 = components.CavityMirror(name="M2", aoi=45)
m3 = components.CavityMirror(name="M3", aoi=45)

Note that the beam splitter and mirrors have an aoi parameter - this specifies the angle of incidence of the component relative to its primary input.

Next, link your components to each other:

scene.link(l1.getOutputNode('out'), bs1.getInputNode('frA'), 100)
scene.link(bs1.getOutputNode('bkA'), m1.getInputNode('fr'), 50)
scene.link(m1.getOutputNode('fr'), m2.getInputNode('fr'), 50)
scene.link(m2.getOutputNode('fr'), m3.getInputNode('fr'), 58)
scene.link(m3.getOutputNode('fr'), bs1.getInputNode('frA'), 42.5)

Note that the components have outputs and inputs with different names. These are names specific to each component - look up the component syntax to learn which inputs/outputs correspond to which ports.

Next, set the reference component for your scene. This is the component which will be placed first, and all links will be drawn using this component as an absolute reference of position and azimuth. If you don't define a reference, then the component corresponding to the output node of the first link added to the scene will be used. In this example, we'll set the reference to be the laser:

scene.reference = l1

Finally, draw the scene! You can either write the scene into a file...

view = svg.Svg(scene)
view.export('scene.svg')

...or open the GUI:

gui = canvas.Simple(scene)
gui.show()

This is what you'll see:

scene

Take a look at the examples directory for a set of scripts demonstrating the abilities of Optivis.

Coordinate System

Optivis uses a left-handed coordinate system in line with almost all computer graphics applications. Positive angle rotations are clockwise. All geometrical transforms are performed with the coordinate class contained in optivis.geometry.

Adding New Components

Graphic Format

Optivis uses scalable vector graphics (SVGs) as a basis for its optical components. To add a new component, you must provide an SVG file describing the component's looks. Please use one of the existing files as a basis for your design - Optivis expects SVG files to have a specific format:

  • The root element should be an <svg> item (this is standard for the SVG file format anyway).
  • Elements and element attributes should not use namespaces (such as i:midPoint="value"), because namespaces are not defined in the header. This is to keep the files clean of program-specific crud, and ensure that generated SVG files are valid.
  • The use of ID attributes should be restricted to definitions of IDs in elements (such as <g id="this-id">) and URLs (such as fill="url(#gradient-id)"). This is because Optivis replaces IDs in SVG files with unique strings, to allow multiple versions of the same component to be grouped together in a generated scene. The use of IDs in any other form may result in display issues.

The SVG file should be given an appropriate filename and placed in the assets directory within the optivis package. Then, in optivis.bench.components you should subclass the AbstractComponent class and write a constructor - see the existing components for details of how to do this. You will have to define nodes for your component's inputs and outputs - see the next section for details.

Input/Output Node Conventions

Take a look at existing components for an idea of how input/output nodes work. The beam splitter is a good example, because it has four inputs and four outputs.

There are a number of conventions that Optivis follows in order to avoid chaos when it comes to figuring out how to link components together. In general, Optivis follows the same form as Optickle2.

  • The position of the component's input and output nodes are defined with respect to the component. The position is defined using an optivis.geometry.Coordinates object which represents the normalised position of the node with respect to the centre of the component. That means that if you wish to place a node on the middle-right edge of a component, you would give it coordinates (0.5, 0).

  • The azimuth of the node is defined with respect to the component's normal.

    • For output nodes, the azimuth should represent the direction light leaves the component
    • For input nodes, the azimuth should represent the direction light enters the component

Angles of Incidence Convention

For the purposes of defining angles of incidence, it is necessary to designate a particular input and output as the primary input or output. This is done implicitly by defining the azimuth of each input or output node with respect to an aoi parameter (representing the user-defined angle of incidence of that component). Nodes in Optivis follow these conventions:

  • For output nodes, the angle between the normal and the primary output is positive (for clockwise rotations): bs-outputs
  • For input nodes, the angle between the normal and the primary input is negative (for clockwise rotations): bs-inputs
  • A node's azimuth is determined by three numbers: the component's angle of incidence (aoi parameter), the node's aoiMultiplier factor and its aoiOffset factor. For example, a beam splitter's reflected back output has an aoiMultiplier of -1 and an aoiOffset of 180, so for an angle of incidence of 45, the node's azimuth would be -1 * 45 + 180 = 135.

The primary output is typically designated the name fr or frA. On a beam splitter, for example, the azimuth of the output node frA is just the component's aoi parameter. Other outputs have modifiers such as aoiMultiplier = -1 or aoiOffset = 180.

This is a design choice, not a rule, so you are free to define new components using whatever convention you like. However, for the sake of clarity, consider following this convention.

Planned Features

There are a number of features planned for future releases. See the issue tracker for more information.

Tests

Optivis contains some basic tests to validate and verify inputs to its various objects. You can check that the tests pass or fail by running

python optivis test

from the root Optivis directory (the same directory as this readme).

Sean Leavey
https://github.com/SeanDS/

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