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Beta3 doc
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Nico-Duduf committed Oct 11, 2022
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4 changes: 4 additions & 0 deletions docs/components/addons/maya-import/index.html
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Expand Up @@ -1245,6 +1245,8 @@ <h2 id="format-settings">Format settings</h2>
<ul>
<li>Files can be imported as <strong>references</strong>.</li>
<li><strong>All transformations</strong> of all nodes can be <em>locked</em>.</li>
<li>By default, a <strong>namespace</strong> is created to store the imported objects. This can be deactivated. Use with caution as name conflicts can generate errors on import/update!</li>
<li>Imported objects are grouped in a transform node. By default, a <strong>shape</strong> (a square around the objects as a <em>nurbsCurve</em>) is created to easily manipulate them in the viewport.</li>
<li>When importing a shader library, <strong>shaders can automatically be applied</strong> on the selected nodes.
<em>Ramses</em> will use the node names to apply the shaders: the selected nodes must have the <em>exact same name</em> as the nodes in the scene used to publish the shaders.</li>
</ul>
Expand All @@ -1258,6 +1260,8 @@ <h2 id="all-settings">All Settings</h2>
apply_shaders: true
as_reference: false
lock_transformations: true
create_namespace: true
no_root_shape: false
</code></pre>
<p>These settings can be set directly in the <a href="../../client/pipeline/">Ramses Application&rsquo;s pipeline editor</a>, or directly using the <a href="../../client/pipetypes/">pipe editor</a>, in the settings field.</p></div>

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2 changes: 1 addition & 1 deletion docs/index.html
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Expand Up @@ -1432,5 +1432,5 @@ <h4 class="modal-title" id="keyboardModalLabel">Keyboard Shortcuts</h4>

<!--
MkDocs version : 1.2.3
Build Date UTC : 2022-10-11 12:33:42.898612+00:00
Build Date UTC : 2022-10-11 14:58:21.118519+00:00
-->
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4 changes: 4 additions & 0 deletions src-docs/docs/components/addons/maya-import.md
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Expand Up @@ -30,6 +30,8 @@ The text on the right can be copied to any [pipe type](../../components/client/p

- Files can be imported as **references**.
- **All transformations** of all nodes can be *locked*.
- By default, a **namespace** is created to store the imported objects. This can be deactivated. Use with caution as name conflicts can generate errors on import/update!
- Imported objects are grouped in a transform node. By default, a **shape** (a square around the objects as a *nurbsCurve*) is created to easily manipulate them in the viewport.
- When importing a shader library, **shaders can automatically be applied** on the selected nodes.
*Ramses* will use the node names to apply the shaders: the selected nodes must have the *exact same name* as the nodes in the scene used to publish the shaders.

Expand All @@ -50,6 +52,8 @@ format: '*' # The file format these settings apply to. Either a wildcard '*' or
apply_shaders: true
as_reference: false
lock_transformations: true
create_namespace: true
no_root_shape: false
```
These settings can be set directly in the [Ramses Application's pipeline editor](../client/pipeline.md), or directly using the [pipe editor](../client/pipetypes.md), in the settings field.
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