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v0.16.2

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@RosaryMala RosaryMala released this 12 Mar 18:02
· 811 commits to master since this release

jxbnasp

More screenshots: http://imgur.com/a/kJyLj

Better Dwarfs!

I fixed the glowing radioactive dwarfs that were in the previous release, and made them have a nice gradient shading across them.

Changelog:

  • Fixed fog.
  • Made the help menu automatically show only when loading.
  • Fixed creature sprites so they don't glow in the dark.
  • Added fake 3D effect to creature sprites.

Controls:
W, A, S, D, and middle click drag: Move horizontally.
Q, E: Move up and down.
P: Pause and resume sun movement.
[, ]: Change time of day. This automatically pauses the sun movement.
O: Toggle shadows being casted from hidden Z-levels.
L: Toggle scaling of creatures based on their size.
`: Toggle showing the Dwarf Fortress screen.
F: Toggle following the center of the dwarf fortress screen.
C: Switch between floating camera and walking FPS mode.
F1: Toggle onscreen help
Esc: Open options menu
Ctrl+M: Exports the map as a Collada file.
Mouse wheel zooms in and out.
Right click drag rotates the view.

Installation:
At a minimum, Armok Vision needs a copy of Dwarf Fortress with a recent build of DFHack installed on top of it.
For a complete experience, you either need a copy of DFHack built after the current version of Armok Vision was released, or an updated RemoteFortressReader plugin for your platform. A windows version is included in the download, otherwise you can follow the instructions at https://github.com/DFHack/dfhack/blob/master/docs/Compile.rst to build your own. You will need to build from the develop branch of DFHack.
Then just run Armok Vision from anywhere with any save loaded in Dwarf Fortress.

Support Me
If you'd like to support my efforts, you can become my patron at https://www.patreon.com/japamala