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Game Module System
RedstoneFuture edited this page Dec 17, 2024
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The GMS is the basic structure of the individual components - and their configuration files - of MissileWars.
There are different files that belong to a game and there are files that can be used by several games, which makes the whole basic structure modular.
File / Folder | Description |
---|---|
games/<game-name>.yml |
Includes the basic Game configuration. The Lobby with its Lobby Area is a part of it. |
arenas/<arena-name>.yml |
Includes the Arena configuration with its Arena Area. |
arenas/<arena world folder>/ |
This is the Minecraft world template for the temporary Bukkit world. This is where the Arena Area is located. |
- There can be several Games on a single Minecraft Bukkit server.
- Each Game contains a Lobby with its Lobby Area and other settings.
- Each Game contains one or more Arenas.
- Each Arena contains an Arena Area and other settings. The
map_choose_procedure
setting is used to specify which method is used to select the arena for the following game start. - Each Arena contains a Minecraft world template.
- The template can be used multiple times by different arenas / games.