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Releases: Pottus/Texture-Studio

Version 1.9d (re-uploaded)

12 Jan 21:27
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Since so many people had problems with multiple players, this is just most simply a reupload of the last release.

Also, this includes some extremely basic 0.3.7 objects I was playing with. Nothing interesting yet, but I planned on making a sort of house builder (maybe even a town/island/forest generator).

EDIT: Other small changes I forgot I made:

  • sampctl pawn.json
  • vscode tasks file
  • slightly more advanced car command
  • slightly more efficient map-wide object destroying
  • minor non-noticeable 3D menu changes

Version 1.9d

20 Feb 02:58
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  • Fixes model name in /gtaobjects text
  • Change custom model support from -2000 (0.3.8) to -1000 (0.3.DL)
  • Add basic texture importing! Excluding text, just textures. Fully supports TS exports. Follows a strict "texture only last object created" method, as exported by TS.

Version 1.9c

13 Feb 15:46
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  • Update and restructure /thelp
  • Fix webcolors string length
  • Support viewing all texture results (instead of just 100 like before) in /tsearch
  • Add /gsel and /csel controls info to /thelp and the commands, with flymode info
  • Automatically raise the max streamed objects to 1500 when using 0.3.DL
  • Add /rremobject, the range and model alternative to /remobject
  • Fix attached vehicle objects exporting
  • Add /avclone for attached object cloning

(re-release) 1.9b

12 Feb 04:42
66d9c6c
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  • Add my football map
  • Fix map loading problems from 1.9
  • Fix command buffer... still not working though, there's something causing problems in OnPlayerCommandText (not getting any params)

I just did the whole release thing again to hopefully guarantee everything is in shape.

Release 1.9

27 Sep 04:01
7a5dfb9
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Only the required files (add samp-server.exe and run).

v1.9:

  • Object notes (can be seen with /note command and on text3d, also is exported on maps on a comment on the end of the objects' lines)
  • Per-object/group draw distance
  • More advanced databases with much more information stored (saves map creator name, last edit time, spawn position for /gotomap, and interior/vw)
  • Repeat last command with WALK + CROUCH (more buffered commands stuff coming)
  • More advanced text3d options for notes and object model info (see /edittext3d)
  • /mprop for map properties (currently only vw and interior)
  • /gotomap and /setspawn for saved maps (/gotomap sends the player to the /setspawn location)
  • Vehicle siren support