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Base.@kwdef struct FractalTriad{I <: Integer, F <: AbstractFloat} <: SpatialSampler | ||
numsites::I = 50 | ||
Base.@kwdef struct FractalTriad{I <: Integer, F <: AbstractFloat} <: BONSeeder | ||
numsites::I = 30 | ||
horizontal_padding::F = 0.1 | ||
vetical_padding::F = 0.1 | ||
dims::Tuple{I, I} | ||
vertical_padding::F = 0.1 | ||
dims::Tuple{I, I} = (100, 100) | ||
function FractalTriad(numsites, horizontal_padding, vertical_padding, dims) | ||
ft = new{typeof(numsites), typeof(horizontal_padding)}( | ||
numsites, | ||
horizontal_padding, | ||
vertical_padding, | ||
dims, | ||
) | ||
check_arguments(ft) | ||
return ft | ||
end | ||
end | ||
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||
function _generate!(ft::FractalTriad) | ||
response = zeros(ft.numsites, 2) | ||
maxsites(ft::FractalTriad) = prod(ft.dims) | ||
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return response | ||
function check_arguments(ft::FractalTriad) | ||
check(TooManySites, ft) | ||
return check(TooFewSites, ft) | ||
end | ||
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function _outer_triangle(ft) | ||
x, y = ft.dims | ||
Δx, Δy = | ||
Int.([floor(0.5 * ft.horizontal_padding * x), floor(0.5 * ft.vertical_padding * y)]) | ||
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return CartesianIndex.([(Δx, Δy), (x ÷ 2, y - Δy), (x - Δx, Δy)]) | ||
end | ||
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""" | ||
This is the layout | ||
B | ||
e f | ||
d g | ||
A i h C | ||
--- | ||
2 | ||
5 6 | ||
4 7 | ||
1 9 8 3 | ||
θ = ∠ BAC | ||
d = γ/3 cos(θ), γ/3 sin(θ) | ||
e = γ | ||
""" | ||
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function _hexagon(outside) | ||
A, B, C = outside | ||
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γ = sqrt((B[1] - A[1])^2 + (B[2] - A[2])^2) | ||
χ = sqrt((B[1] - C[1])^2 + (B[2] - C[2])^2) | ||
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θ = atan((B[2] - A[2]) / (B[1] - A[1])) | ||
α = atan((B[2] - C[2]) / (C[1] - B[1])) | ||
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d = (A[1] + (γ * cos(θ) / 3), A[2] + γ * sin(θ) / 3) | ||
e = (A[1] + 2γ * cos(θ) / 3, A[2] + 2γ * sin(θ) / 3) | ||
f = (A[1] + (C[1] - A[1]) - (2χ * cos(α) / 3), A[2] + 2χ * sin(α) / 3) | ||
g = (A[1] + (C[1] - A[1] - (χ * cos(α) / 3)), A[2] + χ * sin(α) / 3) | ||
h = (A[1] + 2(C[1] - A[1]) / 3, A[2]) | ||
i = (A[1] + (C[1] - A[1]) / 3, A[2]) | ||
return [CartesianIndex(Int.([floor(x[1]), floor(x[2])])...) for x in [d, e, f, g, h, i]] | ||
end | ||
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function _fill_triangle(coords, triangle, count) | ||
start = count | ||
hex = _hexagon(triangle) | ||
for i in eachindex(hex) | ||
coords[count] = CartesianIndex(hex[i]) | ||
count += 1 | ||
if count > length(coords) | ||
return coords[start:(count - 1)], count | ||
end | ||
end | ||
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return coords[start:(count - 1)], count | ||
end | ||
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function _generate!( | ||
coords::Vector{CartesianIndex}, | ||
ft::FractalTriad, | ||
) | ||
base_triangle = _outer_triangle(ft) | ||
coords[1:3] .= base_triangle | ||
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count = 4 | ||
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triangle = coords[1:3] | ||
hex, count = _fill_triangle(coords, triangle, count) | ||
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pack = vcat(triangle, hex) | ||
vert_idxs = [[5, 2, 6], [1, 4, 9], [8, 7, 3]] | ||
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pack_stack = [pack] | ||
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while length(pack_stack) > 0 | ||
pack = popat!(pack_stack, 1) | ||
for idx in vert_idxs | ||
triangle = pack[idx] | ||
hex, count = _fill_triangle(coords, triangle, count) | ||
if count > ft.numsites | ||
return coords | ||
end | ||
push!(pack_stack, vcat(triangle, hex)) | ||
end | ||
end | ||
return coords | ||
end |