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doc: update the z combine node docs link
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Picalines authored Nov 24, 2024
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Expand Up @@ -120,7 +120,7 @@ The "Generate HDRI nodes" button generates the desired node group to be added to

### Depth recording

The mod can record several textures from one camera at once. In this way, you can get both a color channel and a depth channel at the same time. The latter is used in the generated compositing nodes to put the blender object "[behind](https://docs.blender.org/manual/en/latest/compositing/types/color/z_combine.html)" the game object
The mod can record several textures from one camera at once. In this way, you can get both a color channel and a depth channel at the same time. The latter is used in the generated compositing nodes to put the blender object "[behind](https://docs.blender.org/manual/en/latest/compositing/types/color/mix/z_combine.html#z-combine-node)" the game object

> [!WARNING]
> This feature works well only when your object is blocked by something from the foreground. Most likely, I incorrectly implemented the conversion of the Unity depth to Blender
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