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Reworking oil subtypes and lantern fuel.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,28 +1,52 @@ | ||
/decl/material/liquid/nutriment/oil | ||
abstract_type = /decl/material/liquid/nutriment/oil | ||
burn_product = /decl/material/gas/carbon_monoxide | ||
ignition_point = T0C+150 | ||
accelerant_value = FUEL_VALUE_ACCELERANT | ||
gas_flags = XGM_GAS_FUEL | ||
melting_point = 273 | ||
boiling_point = 373 | ||
/decl/material/liquid/oil | ||
name = "fuel oil" // paraffin etc | ||
lore_text = "Clarified fuel oil, perfect for fuelling a lantern." | ||
burn_product = /decl/material/gas/carbon_monoxide | ||
ignition_point = T0C+150 | ||
accelerant_value = FUEL_VALUE_ACCELERANT | ||
gas_flags = XGM_GAS_FUEL | ||
melting_point = 273 | ||
boiling_point = 373 | ||
uid = "chem_oil_lamp" | ||
color = "#664330" | ||
value = 1.5 | ||
fishing_bait_value = 0 | ||
taste_mult = 4 | ||
metabolism = REM * 4 | ||
exoplanet_rarity_gas = MAT_RARITY_NOWHERE | ||
affect_blood_on_ingest = 0 | ||
affect_blood_on_inhale = 0 | ||
slipperiness = 8 | ||
|
||
/decl/material/liquid/nutriment/oil/plant | ||
name = "plant oil" | ||
lore_text = "A thin yellow oil pressed from vegetables or nuts. Useful as fuel, or in cooking." | ||
uid = "chem_nutriment_plant_oil" | ||
taste_description = "oily blandness" | ||
allergen_flags = ALLERGEN_VEGETABLE | ||
/decl/material/liquid/oil/plant | ||
name = "plant oil" | ||
lore_text = "A thin yellow oil pressed from vegetables or nuts. Useful as fuel, or in cooking." | ||
uid = "chem_oil_plant" | ||
taste_description = "oily blandness" | ||
allergen_flags = ALLERGEN_VEGETABLE | ||
compost_value = 1 | ||
nutriment_factor = 8 | ||
|
||
/decl/material/liquid/nutriment/oil/fish | ||
name = "fish oil" | ||
lore_text = "A pungent yellow oil pressed from fish meat and fish skin. Useful as fuel, or in cooking, or for encouraging recovery after brain injuries." | ||
uid = "chem_nutriment_fish_oil" | ||
taste_description = "pungent, oily fish" | ||
allergen_flags = ALLERGEN_FISH | ||
/decl/material/liquid/oil/plant/corn | ||
name = "corn oil" | ||
lore_text = "An oil derived from various types of corn." | ||
taste_description = "slime" | ||
nutriment_factor = 20 | ||
color = "#302000" | ||
uid = "chem_oil_corn" | ||
taste_mult = 0.1 | ||
|
||
/decl/material/liquid/oil/fish | ||
name = "fish oil" | ||
lore_text = "A pungent yellow oil pressed from fish meat and fish skin. Useful as fuel, or in cooking, or for encouraging recovery after brain injuries." | ||
uid = "chem_oil_fish" | ||
taste_description = "pungent, oily fish" | ||
allergen_flags = ALLERGEN_FISH | ||
compost_value = 1 | ||
nutriment_factor = 6 | ||
|
||
// Copied from neuroannealer; yes, it's silly, but we need a way to treat brain damage on the medieval map. | ||
// Should possibly be an ingredient rather than the be-all end-all medication. | ||
/decl/material/liquid/nutriment/oil/fish/affect_blood(var/mob/living/M, var/removed, var/datum/reagents/holder) | ||
/decl/material/liquid/oil/fish/affect_blood(var/mob/living/M, var/removed, var/datum/reagents/holder) | ||
. = ..() | ||
M.add_chemical_effect(CE_BRAIN_REGEN, 0.5) // Half as effective as neuroannealer, without the side-effects. |
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