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Fork of Applied Energistics 2 Unofficial Extended Life just to fix a bullshit ID conflict

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Actually i found the configs, this is no longer necessary and as such, will be archived.

This is a fork of AE2 i made for trying to solve issues for the Omnifactory modpack.

See AE2-Omnifactory branch for commits and Releases for the compiled jars.

Applied Energistics 2 (PrototypeTrousers fork for Omnifactory)

About

A Mod about Matter, Energy and using them to conquer the world.

RecipeStages

You need to add the following into a CraftTweaker script:

mods.recipestages.Recipes.setPackageStage("appeng", allStages);

The second argument allows you to customize which stages exactly you want to be craftable with AE2. Idk why would you like to restrict any, but you can.

License

  • Applied Energistics 2 API
    • (c) 2013 - 2018 AlgorithmX2 et al
    • License
  • Applied Energistics 2
    • (c) 2013 - 2018 AlgorithmX2 et al
    • License
  • Textures and Models
    • (c) 2013 - 2018 AlgorithmX2 et al
    • License
  • Text and Translations
    • License

Credits

Thanks to

  • Notch et al for Minecraft
  • Lex et al for MinecraftForge
  • AlgorithmX2 for AppliedEnergistics2
  • all contributors

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Fork of Applied Energistics 2 Unofficial Extended Life just to fix a bullshit ID conflict

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