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Lukas Schmidt edited this page May 30, 2024
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Welcome to the wiki for the GDExtension CineCam for the Godot game engine!
Developed for Godot Engine 4.2.2.
Available for Windows and Linux/Unix - 32/64 bit
See the example project for a small overview!
- Camera blending by priority
- Easy camera shaking
- Following a target
- Manual camera blending
- Setup virtual camera data for later use
- Using CamSequence for a series of blends
These classes are useable from within Godot.
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Copyright(c) 2014 - present Godot Engine contributors(see AUTHORS.md), Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
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