Skip to content
View LucHeart's full-sized avatar
💜
Just doing what I can do best
💜
Just doing what I can do best

Sponsoring

@Vendicated

Organizations

@Alpha-Blend-Interactive @TotallyWholesome @subsystemVR @OpenShock

Block or report LucHeart

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
LucHeart/README.md

Hi there 👋

Welcome to my Profile! Im a german software engineer. My profession is in .NET, specfically backend with ASP.NET.

Side Projects

OpenShock

I work on my project OpenShock currently.

Pinned Loading

  1. CoreOSC-UTF8-ASYNC CoreOSC-UTF8-ASYNC Public

    Forked from PaciStardust/CoreOSC-UTF8

    A neat OSC library with focus on easy of use and performance. Not the most performant it could be due to reference type heap allocations, but minimized as much as possible!

    C# 2 1

  2. OpenShock/ShockOSC OpenShock/ShockOSC Public

    OSC Application to interact with games implementing OSC like VRChat and ChilloutVR

    C# 21 9

  3. OpenShock/WebUI OpenShock/WebUI Public

    The current frontend of OpenShock, to be retired soonTM

    Vue 5 5

  4. OpenShock/Firmware OpenShock/Firmware Public

    Espressif Firmware for OpenShock, Controlling shock collars via Reverse engineered proprietary Sub-1 GHz Protocols.

    C++ 33 13

  5. OpenShock/API OpenShock/API Public

    Backend for the OpenShock solution, that enables controlling shock collars over the internet.

    C# 15 8

  6. OpenShock/SDK.CSharp OpenShock/SDK.CSharp Public

    OpenShock DotNet / CSharp SDK to integrate with an OpenShock backend easily

    C# 2