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extend ideas
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LinqLover committed Oct 5, 2023
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Expand Up @@ -31,7 +31,9 @@ For a condensed summary of open research questions, read the conclusion of our [
- Level of Detail (LOD): ???
- customizable force simulation speed (trade-off between time to stability and smoothness)
- systematically try to reduce number of geometries/triangles (see `traceMap.renderer.info`)
- trail is very ineffficient (esp. to reposition during force simulation) yet low-res (see `divisionsPerPoints`), maybe needs a different approach
- [if ever required] optimize trace cursor through indices or binary/exponential search (currently handles 100 steps/frame smoothly, not yet tried anything faster) (see also https://github.com/hpi-swa-lab/squeak-tracedebugger/issues/17#:~:text=rolling%20out%20an-,exponential%20search,-mechanism.%20For%20this)
- app sometimes crashed when reloading huge trace through console interface: manually trigger GC?

### Convenience

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- linebreaks in fields? (strategy: diy inspired by three.js dynamic texture)
- emphasize label names?
- vertical positioning of nodes (hill structure based on graph density/force field?)
- display method plates in object blocks (see behaviors and context, navigate to their activations)

## Technical Debt

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