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A simple finite state machine. The project contains a scene where an enemy will switch between three states: patrol, wander and chase. The enemy will also drop coins at random intervals that the player can pick up. This is only a prototype for a state machine design pattern, and not necessarily a part of any game. This project uses the NavMesh f…

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Unity-Random-State-Machine

A simple finite state machine. The project contains a scene where an enemy will switch between three states: patrol, wander and chase. The enemy will also drop coins at random intervals that the player can pick up. This is only a prototype for a state machine design pattern, and not necessarily a part of any game. This project uses the NavMesh fuction of Unity.

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A simple finite state machine. The project contains a scene where an enemy will switch between three states: patrol, wander and chase. The enemy will also drop coins at random intervals that the player can pick up. This is only a prototype for a state machine design pattern, and not necessarily a part of any game. This project uses the NavMesh f…

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