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LambDynamicLights v4.0.0+1.21.4

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@LambdAurora LambdAurora released this 03 Dec 17:30
· 7 commits to 1.21.4 since this release
v4.0.0+1.21.4
a08443b

Changelog:

  • Added the ability to define entity light sources in resource packs.
    • Please refer yourself to the documentation for more details.
  • Added display entities dynamic lighting (#209).
    • This affects both block and item displays.
    • If a custom brightness is defined then dynamic lighting disables itself.
  • Added a new API to define fully custom dynamic lighting of varying shapes.
    • Added dynamic lighting to Beacon beams (#115).
    • Added dynamic lighting to End Gateway beams (#115).
    • Added dynamic lighting to Guardian lasers (#115).
  • Added debug settings and renderers to facilitate debugging.
    • Added a debug renderer of active dynamic lighting cells.
    • Added a debug renderer to display chunk rebuilds.
    • Added a debug renderer of dynamic light levels.
    • Added a debug renderer of display the bounding boxes of custom dynamic light sources.
  • Updated the data displayed in the F3 HUD to show more information about dynamic lighting.
  • Refactored heavily the ticking of entity dynamic lighting to make it more abstract.
  • Refactored heavily how chunk rebuilds are queued and how dynamic light sources are represented.
  • Fixed API publication for loom-based setups.
  • Added Upside-down English translations (#254).
  • Updated Dutch translations (#252).
  • Updated German translations (#253).
  • Updated Italian translations (#255).
  • Updated SpruceUI.