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This is most likely due by Vulkan Mod not using LevelRenderer.getLightColor directly and instead re-implementing their own function. Update: not likely, basically confirmed, they're using Sodium's 0.5 lighting pipeline.
Honestly at this point, seeing Sodium and other similar rendering mods are well capable of using that method directly, which even allowed me to vastly reduce Sodium-specific code in latest versions of LambDynamicLights, I'm not going to add more fragile injection points into other rendering mods.
Please bring this up directly to Vulkan Mod developers.
Describe the bug
Dynamic lights do not work with vulkan mod (visuals)
To Reproduce
Steps to reproduce the behavior:
Desktop (please complete the following information):
Additional context
not crash related
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