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Fix "upside_down" file
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- Not all characters were upside down (see cassiancc/Pyrite-Toolkit#1)
- Sort all `json` files
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its-miroma committed Dec 4, 2024
1 parent 8163488 commit e8faa8e
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16 changes: 8 additions & 8 deletions src/main/resources/assets/lambdynlights/lang/de_de.json
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{
"lambdynlights.menu.light_sources": "Dynamische Lichtquellen",
"lambdynlights.menu.light_sources.special": "Besondere dynamische Lichtquellen",
"lambdynlights.menu.title": "LambDynamicLights Einstellungen",
"lambdynlights.menu.canvas.1": "Es wird empfohlen, die dynamische Beleuchtung für Entitäten zu deaktivieren, wenn Canvas verwendet wird!",
"lambdynlights.menu.canvas.2": "Dynamische Beleuchtung mit Canvas kann derzeit leistungshungrig sein!",
"lambdynlights.menu.light_sources": "Dynamische Lichtquellen",
"lambdynlights.menu.light_sources.special": "Besondere dynamische Lichtquellen",
"lambdynlights.menu.search": "Suche:",
"lambdynlights.menu.tabs.advanced": "Erweitert",
"lambdynlights.menu.tabs.debug": "Debugging",
"lambdynlights.menu.tabs.debug.description": "Für Modder gedacht, um knifflige Fehler zu beheben.",
"lambdynlights.menu.tabs.general": "Allgemein",
"lambdynlights.menu.search": "Suche:",
"lambdynlights.menu.title": "LambDynamicLights Einstellungen",
"lambdynlights.option.debug.active_dynamic_lighting_cells": "Aktive dynamische Lichtzellen anzeigen",
"lambdynlights.option.debug.active_dynamic_lighting_cells.tooltip": "Zeigt alle aktuell aktiven Zellen der dynamischen Licht-Engine in der Welt an.",
"lambdynlights.option.debug.cell_display_radius": "Anzeigeradius der Lichtzellen",
"lambdynlights.option.debug.display_dynamic_lighting_chunk_rebuild": "Dynamische Chunk-Licht-Rebuilds anzeigen",
"lambdynlights.option.debug.display_dynamic_lighting_chunk_rebuild.tooltip": "Zeigt in der Welt alle Chunk-Neuaufbauten, die durch Updates der dynamischen Beleuchtung verursacht wurden.",
"lambdynlights.option.debug.display_behavior_bounding_box": "Bounding-Box des Lichtverhaltens anzeigen",
"lambdynlights.option.debug.display_behavior_bounding_box.tooltip": "Zeigt die Bounding-Box für dynamische Lichtverhaltensmuster in der Welt an.",
"lambdynlights.option.debug.display_dynamic_lighting_chunk_rebuild": "Dynamische Chunk-Licht-Rebuilds anzeigen",
"lambdynlights.option.debug.display_dynamic_lighting_chunk_rebuild.tooltip": "Zeigt in der Welt alle Chunk-Neuaufbauten, die durch Updates der dynamischen Beleuchtung verursacht wurden.",
"lambdynlights.option.debug.light_level_radius": "Anzeigeradius des dynamischen Lichtniveaus",
"lambdynlights.option.light_sources.block_entities": "Block-Entitäten",
"lambdynlights.option.light_sources.beam": "Leuchtfeuer Strahlen",
"lambdynlights.option.light_sources.beam.tooltip": "Aktiviert die dynamische Beleuchtung von Leuchtstrahlen, z. B. Leuchtfeuer- oder Endportalstrahlen. Diese aktualisieren sich nur selten.",
"lambdynlights.option.light_sources.block_entities": "Block-Entitäten",
"lambdynlights.option.light_sources.entities": "Entitäten",
"lambdynlights.option.light_sources.guardian_laser": "Wächter-Laser",
"lambdynlights.option.light_sources.guardian_laser.tooltip": "Aktiviert die dynamische Beleuchtung der von Wächtern abgefeuerten Laser.",
Expand All @@ -36,4 +36,4 @@
"lambdynlights.tooltip.tnt_lighting": "Legt den Modus für die TNT-Beleuchtung fest:\n- %s deaktiviert die TNT-Beleuchtung.\n- %s sorgt für eine konstante Leuchtkraft.\n- %s sorgt für eine dynamische Leuchtkraft.",
"lambdynlights.tooltip.water_sensitive": "Aktiviert die Prüfung für wasserempfindliche Lichtquellen. Manche Gegenstände geben unter Wasser kein Licht ab.",
"modmenu.bluesky": "Bluesky"
}
}
72 changes: 36 additions & 36 deletions src/main/resources/assets/lambdynlights/lang/en_ud.json
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@@ -1,39 +1,39 @@
{
"lambdynlights.menu.canvas.1": "!saʌnaƆ htiʍ dednemmoceɹ si gnitɥgil ɔiɯanʎd seitiʇnǝ ᵷniןbɐsᴉᗡ",
"lambdynlights.menu.canvas.2": "!yvaeh ecnamroɟred yltnǝrɹuc si saʌnaƆ htiʍ gniʇɥᵷiן ɔᴉɯɐnʎᗡ",
"lambdynlights.menu.light_sources": "sǝcɹuoS ʇɥᵷiꞀ ɔᴉɯɐnʎᗡ",
"lambdynlights.menu.light_sources.special": "secɹuoS ʇɥᵷiꞀ ciɯanʎᗡ ןɐᴉɔǝdS",
"lambdynlights.menu.canvas.1": "¡sɐʌuɐƆ ɥʇᴉʍ pǝpuǝɯɯoɔǝɹ sᴉ ᵷuᴉʇɥᵷᴉן ɔᴉɯɐuʎp sǝᴉʇᴉʇuǝ ᵷuᴉןqɐsᴉᗡ",
"lambdynlights.menu.canvas.2": "¡ʎʌɐǝɥ ǝɔuɐɯɹoɟɹǝd ʎןʇuǝɹɹnɔ sᴉ sɐʌuɐƆ ɥʇᴉʍ ᵷuᴉʇɥᵷᴉן ɔᴉɯɐuʎᗡ",
"lambdynlights.menu.light_sources": "sǝɔɹnoS ʇɥᵷᴉꞀ ɔᴉɯɐuʎᗡ",
"lambdynlights.menu.light_sources.special": "sǝɔɹnoS ʇɥᵷᴉꞀ ɔᴉɯɐuʎᗡ ןɐᴉɔǝdS",
"lambdynlights.menu.search": ":ɥɔɹɐǝS",
"lambdynlights.menu.tabs.advanced": "dǝɔnɐʌdⱯ",
"lambdynlights.menu.tabs.debug": "guᴉgᵷnbǝᗡ",
"lambdynlights.menu.tabs.debug.description": "˙sᵷub ʎʞcirʇ ɟo esɐɔ nᴉ ,srǝddoɯ ɹoℲ",
"lambdynlights.menu.tabs.general": "ןɐɹenǝ",
"lambdynlights.menu.title": "sgnittǝS sʇɥᵷiLɔᴉmanʎᗡbɯɐꞀ",
"lambdynlights.option.debug.active_dynamic_lighting_cells": "slןeƆ gnithᵷiꞀ ciɯɐnʎᗡ ǝʌᴉʇɔⱯ ʍoɥS",
"lambdynlights.option.debug.active_dynamic_lighting_cells.tooltip": "˙enigne gnithᵷil ciɯanyd eht ni sllec evitcɐ yltnerruɔ ʎreʌe dןɹow ǝhʇ nᴉ ʍoɥS",
"lambdynlights.option.debug.cell_display_radius": "sllǝƆ gniʇɥᵷiꞀ ɔiɯauyD ɟo snipaᴚ ʎɐןdsᴉᗡ",
"lambdynlights.option.debug.display_behavior_bounding_box": "xoB gnipnuoB ɹoiʌahǝᗺ ʇɥᵷiꞀ ɔiɯanyD ʎɐןdsᴉᗡ",
"lambdynlights.option.debug.display_behavior_bounding_box.tooltip": "˙sroiʌaheb thgil ɔiɯɐnʎd ɟo xob ᵷnidnuob eht dןɹow ǝhʇ nᴉ ʍoɥS",
"lambdynlights.option.debug.display_dynamic_lighting_chunk_rebuild": "spliubǝᴚ ʞnuhƆ gniʇɥᵷiꞀ ɔiɯanyD ʎɐןdsᴉᗡ",
"lambdynlights.option.debug.display_dynamic_lighting_chunk_rebuild.tooltip": "˙setadpu gnithᵷil ciɯanyd yb desuɐc sdliuber ʞnuhɔ ʎreʌe dןɹow ǝhʇ nᴉ ʍoɥS",
"lambdynlights.option.debug.light_level_radius": "leʌǝL ʇɥᵷiꞀ ɔiɯauyD ɟo snipaᴚ ʎɐןdsᴉᗡ",
"lambdynlights.option.light_sources.beam": "sɯaeB noɔɐǝᗺ",
"lambdynlights.option.light_sources.beam.tooltip": ".etadpu ylerar dluohs yeh⟘ ˙smaeb yaʍeta⅁ dnE ɹo nocaeᗺ ɟo gnithᵷil ɔᴉɯanʎd eɥʇ sǝןbɐnƎ",
"lambdynlights.option.light_sources.block_entities": "sǝitᴉʇnƎ ʞɔoןᗺ",
"lambdynlights.option.light_sources.entities": "sǝitᴉʇnƎ",
"lambdynlights.option.light_sources.guardian_laser": "srǝsaꞀ uaᴉdɹɐn",
"lambdynlights.option.light_sources.guardian_laser.tooltip": "˙snaidrau⅁ yb tohs sɹesal eht ɟo gnithᵷil ɔᴉɯanʎd eɥʇ sǝןbɐnƎ",
"lambdynlights.option.light_sources.self": "nosrǝԀ-ʇsɹᴉℲ",
"lambdynlights.option.light_sources.water_sensitive_check": "ʞɔeɥƆ ʎtiʌitᴉsneS ɹǝʇɐM",
"lambdynlights.option.mode": "sʇɥᵷiꞀ ɔᴉɯɐnʎᗡ",
"lambdynlights.tooltip.block_entities": "˙gnitɥᵷil ciɯanʎd seitᴉʇne ʞɔolb sǝןbɐnƎ",
"lambdynlights.tooltip.creeper_lighting": ".ecnanimul cimanyd a stes %3$s -\\n.ecnanimul tnatsnoc a stes %2$s -\\n.gnithgil cimanyd repeerC selbasid %1$s -\\n˙srepeerƆ ɹoɟ edom gnithᵷiן ɔᴉɯɐnʎd eɥt sʇǝS",
"lambdynlights.tooltip.entities": ".sreyalp ɹoɟ eʌitca syaʍla s'ti :etoN ˙gnitɥᵷil ɔiɯanʎd seitᴉʇne sǝןbɐnƎ",
"lambdynlights.tooltip.mode.1": ".aera eht pu thgil lliʍ reyalp a yb dleh hcrot a ,delbane ɟi ,elpmaxe ɹoℲ ˙sʇɥᵷil ɔᴉɯanʎd sǝןbɐnƎ",
"lambdynlights.tooltip.mode.2": "˙setadpu thgil seziminiɯ tub dniɥǝb ʇib a ᵷal lןᴉʍ %2$s dnɐ %1$s",
"lambdynlights.tooltip.mode.3": "˙gnithᵷiן ɔimɐnʎd ɥʇooɯs sᴉ %s",
"lambdynlights.tooltip.self_light_source": ".gnithgil cimanyd nʍo rieht sah taht sredahs gnisu er'uoy fi siht elbasid ot dednemmocer s'tI ˙gnitɥᵷil ɔiɯanʎp nosred-ʇsɹᴉɟ sǝןbɐnƎ",
"lambdynlights.tooltip.tnt_lighting": ".ecnanimul cimanyd a stes %3$s -\\n.ecnanimul tnatsnoc a stes %2$s -\\n.gnithgil cimanyd TNT selbasid %1$s -\\n˙TN⟘ ɹoɟ edom gnithᵷiן ɔᴉɯɐnʎd eɥt sʇǝS",
"lambdynlights.tooltip.water_sensitive": ".retaw ni degrembus gnieb elihw thgil time ton lliw smeti emos taht snaeɯ sih⟘ ˙secruos thᵷil eʌitᴉsnes-retaʍ ɹoɟ ʞcehɔ eɥʇ sǝןbɐnƎ",
"lambdynlights.menu.tabs.advanced": "pǝɔuɐʌpⱯ",
"lambdynlights.menu.tabs.debug": "ᵷuᴉᵷᵷnqǝᗡ",
"lambdynlights.menu.tabs.debug.description": "˙sᵷnq ʎʞɔᴉɹʇ ɟo ǝsɐɔ uᴉ ‘sɹǝppoɯ ɹoℲ",
"lambdynlights.menu.tabs.general": "ןɐɹǝuǝ",
"lambdynlights.menu.title": "sᵷuᴉʇʇǝS sʇɥᵷᴉꞀɔᴉɯɐuʎᗡqɯɐꞀ",
"lambdynlights.option.debug.active_dynamic_lighting_cells": "sןןǝƆ ᵷuᴉʇɥᵷᴉꞀ ɔᴉɯɐuʎᗡ ǝʌᴉʇɔⱯ ʍoɥS",
"lambdynlights.option.debug.active_dynamic_lighting_cells.tooltip": "˙ǝuᴉᵷuǝ ᵷuᴉʇɥᵷᴉן ɔᴉɯɐuʎp ǝɥʇ uᴉ sןןǝɔ ǝʌᴉʇɔɐ ʎןʇuǝɹɹnɔ ʎɹǝʌǝ pןɹoʍ ǝɥʇ uᴉ ʍoɥS",
"lambdynlights.option.debug.cell_display_radius": "sןןǝƆ ᵷuᴉʇɥᵷᴉꞀ ɔᴉɯɐuʎᗡ ɟo snᴉpɐᴚ ʎɐןdsᴉᗡ",
"lambdynlights.option.debug.display_behavior_bounding_box": "xoᗺ ᵷuᴉpunoᗺ ɹoᴉʌɐɥǝᗺ ʇɥᵷᴉꞀ ɔᴉɯɐuʎᗡ ʎɐןdsᴉᗡ",
"lambdynlights.option.debug.display_behavior_bounding_box.tooltip": "˙sɹoᴉʌɐɥǝq ʇɥᵷᴉן ɔᴉɯɐuʎp ɟo xoq ᵷuᴉpunoq ǝɥʇ pןɹoʍ ǝɥʇ uᴉ ʍoɥS",
"lambdynlights.option.debug.display_dynamic_lighting_chunk_rebuild": "spןᴉnqǝᴚ ʞunɥƆ ᵷuᴉʇɥᵷᴉꞀ ɔᴉɯɐuʎᗡ ʎɐןdsᴉᗡ",
"lambdynlights.option.debug.display_dynamic_lighting_chunk_rebuild.tooltip": "˙sǝʇɐpdn ᵷuᴉʇɥᵷᴉן ɔᴉɯɐuʎp ʎq pǝsnɐɔ spןᴉnqǝɹ ʞunɥɔ ʎɹǝʌǝ pןɹoʍ ǝɥʇ uᴉ ʍoɥS",
"lambdynlights.option.debug.light_level_radius": "ןǝʌǝꞀ ʇɥᵷᴉꞀ ɔᴉɯɐuʎᗡ ɟo snᴉpɐᴚ ʎɐןdsᴉᗡ",
"lambdynlights.option.light_sources.beam": "sɯɐǝᗺ uoɔɐǝᗺ",
"lambdynlights.option.light_sources.beam.tooltip": "˙ǝʇɐpdn ʎןǝɹɐɹ pןnoɥs ʎǝɥ⟘ ˙sɯɐǝq ʎɐʍǝʇɐ⅁ puƎ ɹo uoɔɐǝᗺ ɟo ᵷuᴉʇɥᵷᴉן ɔᴉɯɐuʎp ǝɥʇ sǝןqɐuƎ",
"lambdynlights.option.light_sources.block_entities": "sǝᴉʇᴉʇuƎ ʞɔoןᗺ",
"lambdynlights.option.light_sources.entities": "sǝᴉʇᴉʇuƎ",
"lambdynlights.option.light_sources.guardian_laser": "sɹǝsɐꞀ uɐᴉpɹɐn",
"lambdynlights.option.light_sources.guardian_laser.tooltip": "˙suɐᴉpɹɐn⅁ ʎq ʇoɥs sɹǝsɐן ǝɥʇ ɟo ᵷuᴉʇɥᵷᴉן ɔᴉɯɐuʎp ǝɥʇ sǝןqɐuƎ",
"lambdynlights.option.light_sources.self": "uosɹǝԀ-ʇsɹᴉℲ",
"lambdynlights.option.light_sources.water_sensitive_check": "ʞɔǝɥƆ ʎʇᴉʌᴉʇᴉsuǝS ɹǝʇɐM",
"lambdynlights.option.mode": "sʇɥᵷᴉꞀ ɔᴉɯɐuʎᗡ",
"lambdynlights.tooltip.block_entities": "˙ᵷuᴉʇɥᵷᴉן ɔᴉɯɐuʎp sǝᴉʇᴉʇuǝ ʞɔoןq sǝןqɐuƎ",
"lambdynlights.tooltip.creeper_lighting": "˙ǝɔuɐuᴉɯnן ɔᴉɯɐuʎp ɐ sʇǝs s% -\n˙ǝɔuɐuᴉɯnן ʇuɐʇsuoɔ ɐ sʇǝs s% -\n˙ᵷuᴉʇɥᵷᴉן ɔᴉɯɐuʎp ɹǝdǝǝɹƆ sǝןqɐsᴉp s% -\n˙sɹǝdǝǝɹƆ ɹoɟ ǝpoɯ ᵷuᴉʇɥᵷᴉן ɔᴉɯɐuʎp ǝɥʇ sʇǝS",
"lambdynlights.tooltip.entities": "˙sɹǝʎɐןd ɹoɟ ǝʌᴉʇɔɐ sʎɐʍןɐ s,ʇᴉ :ǝʇoN ˙ᵷuᴉʇɥᵷᴉן ɔᴉɯɐuʎp sǝᴉʇᴉʇuǝ sǝןqɐuƎ",
"lambdynlights.tooltip.mode.1": "˙ɐǝɹɐ ǝɥʇ dn ʇɥᵷᴉן ןןᴉʍ ɹǝʎɐןd ɐ ʎq pןǝɥ ɥɔɹoʇ ɐ ‘pǝןqɐuǝ ɟᴉ ‘ǝןdɯɐxǝ ɹoℲ ˙sʇɥᵷᴉן ɔᴉɯɐuʎp sǝןqɐuƎ",
"lambdynlights.tooltip.mode.2": "˙sǝʇɐpdn ʇɥᵷᴉן sǝzᴉɯᴉuᴉɯ ʇnq puᴉɥǝq ʇᴉq ɐ ᵷɐן ןןᴉʍ s% puɐ s%",
"lambdynlights.tooltip.mode.3": "˙ᵷuᴉʇɥᵷᴉן ɔᴉɯɐuʎp ɥʇooɯs sᴉ s%",
"lambdynlights.tooltip.self_light_source": "˙ᵷuᴉʇɥᵷᴉן ɔᴉɯɐuʎp uʍo ɹᴉǝɥʇ sɐɥ ʇɐɥʇ sɹǝpɐɥs ᵷuᴉsn ǝɹ,noʎ ɟᴉ sᴉɥʇ ǝןqɐsᴉp oʇ pǝpuǝɯɯoɔǝɹ s,ʇI ˙ᵷuᴉʇɥᵷᴉן ɔᴉɯɐuʎp uosɹǝd-ʇsɹᴉɟ sǝןqɐuƎ",
"lambdynlights.tooltip.tnt_lighting": "˙ǝɔuɐuᴉɯnן ɔᴉɯɐuʎp ɐ sʇǝs s% -\n˙ǝɔuɐuᴉɯnן ʇuɐʇsuoɔ ɐ sʇǝs s% -\n˙ᵷuᴉʇɥᵷᴉן ɔᴉɯɐuʎp ⟘N⟘ sǝןqɐsᴉp s% -\n˙⟘N⟘ ɹoɟ ǝpoɯ ᵷuᴉʇɥᵷᴉן ɔᴉɯɐuʎp ǝɥʇ sʇǝS",
"lambdynlights.tooltip.water_sensitive": "˙ɹǝʇɐʍ uᴉ pǝᵷɹǝɯqns ᵷuᴉǝq ǝןᴉɥʍ ʇɥᵷᴉן ʇᴉɯǝ ʇou ןןᴉʍ sɯǝʇᴉ ǝɯos ʇɐɥʇ suɐǝɯ sᴉɥ⟘ ˙sǝɔɹnos ʇɥᵷᴉן ǝʌᴉʇᴉsuǝs-ɹǝʇɐʍ ɹoɟ ʞɔǝɥɔ ǝɥʇ sǝןqɐuƎ",
"modmenu.bluesky": "ʎʞsǝnןᗺ"
}
}
2 changes: 1 addition & 1 deletion src/main/resources/assets/lambdynlights/lang/en_us.json
Original file line number Diff line number Diff line change
Expand Up @@ -36,4 +36,4 @@
"lambdynlights.tooltip.tnt_lighting": "Sets the dynamic lighting mode for TNT.\n- %s disables TNT dynamic lighting.\n- %s sets a constant luminance.\n- %s sets a dynamic luminance.",
"lambdynlights.tooltip.water_sensitive": "Enables the check for water-sensitive light sources. This means that some items will not emit light while being submerged in water.",
"modmenu.bluesky": "Bluesky"
}
}
6 changes: 3 additions & 3 deletions src/main/resources/assets/lambdynlights/lang/es_mx.json
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
{
"lambdynlights.menu.light_sources": "Fuentes de luz dinámica",
"lambdynlights.menu.title": "Configuración de LambDynamicLights",
"lambdynlights.menu.canvas.1": "Se recomienda deshabilitar la iluminación dinámica de las entidades con Canvas!",
"lambdynlights.menu.canvas.2": "La iluminación dinámica con Canvas es pesado en rendimiento!",
"lambdynlights.menu.light_sources": "Fuentes de luz dinámica",
"lambdynlights.menu.tabs.general": "General",
"lambdynlights.menu.title": "Configuración de LambDynamicLights",
"lambdynlights.option.light_sources.block_entities": "Entidades de bloque",
"lambdynlights.option.light_sources.entities": "Entidades",
"lambdynlights.option.light_sources.self": "Primera persona",
Expand All @@ -18,4 +18,4 @@
"lambdynlights.tooltip.self_light_source": "Habilita la iluminación dinámica en primera persona. Se recomienda deshabilitar esto si estás utilizando shaders que tienen su propia iluminación dinámica.",
"lambdynlights.tooltip.tnt_lighting": "Establece el modo de iluminación dinámica del TNT.\n%s - Deshabilita la iluminación dinámica TNT.\n%s - Establece una luminancia constante.\n%s - Establece una luminancia dinámica.",
"lambdynlights.tooltip.water_sensitive": "Habilita la verificación de fuentes de luz sensibles al agua. Esto significa que algunos ítems no emitirán luz mientras estén sumergidos en agua."
}
}
6 changes: 3 additions & 3 deletions src/main/resources/assets/lambdynlights/lang/et_ee.json
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
{
"lambdynlights.menu.light_sources": "Dünaamilised valgusallikad",
"lambdynlights.menu.title": "LambDynamicLightsi seaded",
"lambdynlights.menu.canvas.1": "Canvase puhul on soovitatav olemite dünaamiline valgustus keelata!",
"lambdynlights.menu.canvas.2": "Dünaamiline valgustus nõuab hetkel Canvasega kasutades suurt jõudlust!",
"lambdynlights.menu.light_sources": "Dünaamilised valgusallikad",
"lambdynlights.menu.tabs.general": "Üldine",
"lambdynlights.menu.title": "LambDynamicLightsi seaded",
"lambdynlights.option.light_sources.block_entities": "Plokiolemid",
"lambdynlights.option.light_sources.entities": "Olemid",
"lambdynlights.option.light_sources.self": "Mängija silme läbi",
Expand All @@ -18,4 +18,4 @@
"lambdynlights.tooltip.self_light_source": "Lubab dünaamilise valgustuse, kui mänguvaade on läbi mängija silme. Kui kasutad varjutajaid, mis samuti pakuvad dünaamilist valgustust, on soovitatav see keelata.",
"lambdynlights.tooltip.tnt_lighting": "Määrab dünamiidi dünaamilise valgustuse režiimi.\n- %s keelab dünamiidi dünaamilise valgustuse.\n- %s määrab püsiva ereduse.\n- %s määrab dünaamilise ereduse.",
"lambdynlights.tooltip.water_sensitive": "Lubab veetundliku valgusallikate kontrolli. See tähendab, et mõned esemed ei erita vee all valgust."
}
}
16 changes: 8 additions & 8 deletions src/main/resources/assets/lambdynlights/lang/fr_ca.json
Original file line number Diff line number Diff line change
@@ -1,25 +1,25 @@
{
"lambdynlights.menu.light_sources": "Sources de lumière dynamiques",
"lambdynlights.menu.light_sources.special": "Sources spéciales de lumière dynamiques",
"lambdynlights.menu.title": "Paramètres de LambDynamicLights",
"lambdynlights.menu.canvas.1": "La désactivation de l'éclairage dynamique provenant des entités est recommendée avec Canvas !",
"lambdynlights.menu.canvas.2": "L'éclairage dynamique avec Canvas est actuellement très demandant en ressources !",
"lambdynlights.menu.light_sources": "Sources de lumière dynamiques",
"lambdynlights.menu.light_sources.special": "Sources spéciales de lumière dynamiques",
"lambdynlights.menu.search": "Recherche:",
"lambdynlights.menu.tabs.advanced": "Avancé",
"lambdynlights.menu.tabs.debug": "Debug",
"lambdynlights.menu.tabs.debug.description": "Pour les moddeurs, en cas de bugs bizarres.",
"lambdynlights.menu.tabs.general": "Général",
"lambdynlights.menu.search": "Recherche:",
"lambdynlights.menu.title": "Paramètres de LambDynamicLights",
"lambdynlights.option.debug.active_dynamic_lighting_cells": "Affiche les cellules de lumières active",
"lambdynlights.option.debug.active_dynamic_lighting_cells.tooltip": "Affiche dans le monde toutes les cellules qui sont actives dans le moteur de lumière dynamique.",
"lambdynlights.option.debug.cell_display_radius": "Rayon d'affichage des cellules de lumière",
"lambdynlights.option.debug.display_dynamic_lighting_chunk_rebuild": "Affiche les chunks reconstruits pour la lumière",
"lambdynlights.option.debug.display_dynamic_lighting_chunk_rebuild.tooltip": "Affiche dans le monde tous les chunks qui sont reconstruits dû à une mise à jour de la lumière dynamique.",
"lambdynlights.option.debug.display_behavior_bounding_box": "Affiche les délimitations des comportements de lumières",
"lambdynlights.option.debug.display_behavior_bounding_box.tooltip": "Affiche dans le monde toutes les délimitations de comportements de lumières.",
"lambdynlights.option.debug.display_dynamic_lighting_chunk_rebuild": "Affiche les chunks reconstruits pour la lumière",
"lambdynlights.option.debug.display_dynamic_lighting_chunk_rebuild.tooltip": "Affiche dans le monde tous les chunks qui sont reconstruits dû à une mise à jour de la lumière dynamique.",
"lambdynlights.option.debug.light_level_radius": "Rayon d'affichage de la lumière dynamique",
"lambdynlights.option.light_sources.block_entities": "Entités de blocs",
"lambdynlights.option.light_sources.beam": "Faisceaux de balise",
"lambdynlights.option.light_sources.beam.tooltip": "Active la lumière dynamique des faisceaux des balises et des passerelles de l'End. Celles-ci devraient se mettre à jour rarement.",
"lambdynlights.option.light_sources.block_entities": "Entités de blocs",
"lambdynlights.option.light_sources.entities": "Entités",
"lambdynlights.option.light_sources.guardian_laser": "Laser de gardiens",
"lambdynlights.option.light_sources.guardian_laser.tooltip": "Active la lumière dynamique venant des lasers projetés par des gardiens.",
Expand All @@ -35,4 +35,4 @@
"lambdynlights.tooltip.self_light_source": "Active les lumières dynamiques provenant du personnage première-personne. Il est recommendé de désactiver cette option si des shaders qui ont leur propre lumières dynamiques sont utilisés.",
"lambdynlights.tooltip.tnt_lighting": "Détermine le mode d'éclairage dynamique de la TNT.\n- %s: désactive la lumière dynamique pour la TNT.\n- %s: ajoute un niveau de lumière constant.\n- %s: ajoute un niveau de lumière dynamique.",
"lambdynlights.tooltip.water_sensitive": "Active la vérification des sources de lumière sensibles à l'eau. C'est-à-dire que certains objets ne vont pas émettre de lumière lorsqu'ils sont dans l'eau."
}
}
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