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/info world ticking_order
Show the ticking order of current dimensions in the game
/info world weather
Show weather properties of the world, and organize it into a nice weather forecast
A tracker to track lifetime and spawn / removal reasons from all newly spawned and dead entities
This tracker is mostly used to debug mobfarms. It aims to track the process from mob starting affecting the mobcap to mob being removed from the mobcap. The spawning tracking part of it doesn't cover every kind of mob spawning reasons
Other than being removed from the world, if a mob becomes persistent for the first time like nametagged or item pickup, it will be marked as removal too. If a mob doesn't count towards the mobcap when it spawns, it will not be tracked
This tracker also tracks lifetime of items and xp orbs from mob and block drops as an additional functionality. Note that it doesn't track all item / xp orb spawning, so you'd better have a test before actually using it
Adding a realtime
suffix to the command will turn the rate result from in-game time based to realtime based
Check rule lifeTimeTrackerConsidersMobcap for switching the strategy with mobs that don't count towards mobcap
/lifetime tracking [<start|stop|restart>]
Control the lifetime tracker
Tracked entity types:
- All kinds of mob (MobEntity) which count towards mobcap or rule lifeTimeTrackerConsidersMobcap is false
- Item Entity
- Experience Orb Entity
Tracked entity spawning reasons
- Natural spawning
- Nether portal pigman spawning
/summon
command- Spawned by item
- Block drop (item only)
- Slime division
- Zombie Reinforce
- Spawned by spawner
- Spawned in raid as raider
- Be summoned by entity or block
- Breeding
- Dispensed by block
- Mob drop (item and xp orb only)
- Mob throw (item only)
- Dismounts from a vehicle (1.16+). Requires rule lifeTimeTrackerConsidersMobcap being set to true
- Enderman placed down a block (1.16+). Requires rule lifeTimeTrackerConsidersMobcap being set to true
- Mob conversion
- Trans-dimension from portal
Note that only entities that have been tracked spawning will be counted to the statistic
Tracked entity removal reasons
- Despawn, including immediately despawn, random despawn, difficulty despawn and timeout despawn
- Damaged to death
- Becomes persistent. Requires rule lifeTimeTrackerConsidersMobcap being set to true
- Rides on a vehicle (1.16+). Requires rule lifeTimeTrackerConsidersMobcap being set to true
- Enderman picked up a block (1.16+). Requires rule lifeTimeTrackerConsidersMobcap being set to true
- Entity merged (item and xp orb only)
- Collected up by hopper or hopper minecart (item only)
- Entering void
- Picked up by player or mob (item and xp orb only)
- Mob conversion
- Trans-dimension through portal
- Other (anything else not in the list). If some other important reason is not tracked, feel free to make a feature request issue
The definition of lifetime is: The amount of spawning stage passing between entity spawning and entity removal, in other words, how many gameticks does the entity counts towards mobcap. Technically the injection point for the passing spawning stage counter increment is right before the world recalculating the mobcap
Statistics are sorted by the proportion of the amount
/lifetime <entity_type> [<life_time|removal|spawning>]
Show the detail statistic of specific entity type. You can specify which part of the statistic will be output
For example, /lifetime creeper
shows all statistic of creeper in detail, and /lifetime creeper removal
only shows removal statistic of creeper in detail
/lifetime filter <entity_type> set <entity_selector>
/lifetime filter <entity_type> clear
Set an entity filter for given entity type. Use global
as the <entity_type>
to set filter globally
Entities need to be accepted by the related filter to be record by the lifetime tracker
Filter is input as an @e
style Minecraft entity selector. e.g. @e[distance=..100,nbt={Item:{id:"minecraft:oak_sapling"}}]
Use /lifetime filter
to display current activated filters
Manipulate the world
/manipulate container
Manipulate data structure containers of the world, including:
Container name | Command prefix | Support operations |
---|---|---|
Entity list | entity |
reverting, shuffling |
Tickable tile entity list | tileentity |
reverting, shuffling, query overall / specified position information |
Tile tick queue | tiletick |
add item, remove items at position |
Block event queue | blockevent |
add item, remove items at position |
Command lists:
/manipulate container entity [revert|shuffle]
/manipulate container tileentity [query|revert|shuffle|statistic]
/manipulate container tiletick add <pos> <block> <delay> [<priority>]
/manipulate container tiletick remove <pos>
/manipulate container blockevent add <pos> <block> <type> <data>
/manipulate container blockevent remove <pos>
Manipulate target entities
/manipulate entity <entity_selector> [actions]
Command lists:
Set / Clear target entities custom name
/manipulate entity <target> rename <name_text>
/manipulate entity <target> rename clear
Query / Set target entities persistent tag state
/manipulate entity <target> persistent
/manipulate entity <target> persistent set <state>
Target entities vehicle logic control
/manipulate entity <target> mount <vehicle>
/manipulate entity <target> dismount
Target entities velocity logic control
/manipulate entity <target> velocity [add|set] <x> <y> <z>
/raid list [<full>]
List information of all current raids
/raid tracking [<start|stop|restart|realtime>]
Start a raid tracking to gather statistics from ongoing raids
/raycast block <x1> <y1> <z1> <x2> <y2> <z2> [<shapeMode>] [<fluidMode>]
Perform a block raycast from (x1, y1, z1) to (x2, y2, z2) with given shape mode and fluid mode, then show the raycast result
Argument <shapeMode>
and <fluidMode>
are optional. See below for their default values
Shape mode (see net.minecraft.world.RaycastContext.ShapeType
):
collider
(default value)outline
visual
(mc1.16+)falldamage_resetting
(mc1.18.2+)
Fluid mode (see net.minecraft.world.RaycastContext.FluidHandling
):
none
(default value)source_only
any
water
(mc1.18.2+)
WARNING: Raycast between 2 coordinate that are too far apart might cause unexpected chunk loading
/refresh inventory
: Refresh your inventory
/refresh inventory <players>
: Refresh selected players' inventory. Requires permission level 2
/refresh chunk
: The same as /refresh chunk current
/refresh chunk current
: Refresh the current chunk you are in
/refresh chunk all
: Refresh all chunks within your view distance
/refresh chunk inrange <chebyshevDistance>
: Refresh all chunks within the given chebyshev distance
/refresh chunk at <chunkX> <chunkZ>
: Refresh the chunk at given position
All chunk refresh operations only affect chunks within your view distance
Multiple chunk refreshing creates lags on server's network thread due to packet compression, so there is an input thresholder for the command to prevent packet over-accumulation
/removeentity <target>
: Removed target entities from the world directly. Does not affect players
Similar to carpet's /counter
command for its hopper counter, this command is used for counting items output from infinity item supplier hoppers created by rule hopperNoItemCost
/scounter
: View statistics for all supplier counters
/scounter reset
: Reset all supplier counters
/scounter <color> [realtime]
: View statistics for specified supplier counter. Append suffix realtime
to display the rate using real time
/scounter <color> reset
: Reset specified supplier counter
Immediately Block the current thread for given duration, can be used to create lag
Use this command in command block with rule instantCommandBlock to create lag at any time you want
/sleep
: Show help
/sleep <duration> (s|ms|us)
: Sleep for given time duration in given time unit
Available time units:
s
: Second, 1 * 10 ^ 0sms
: Milli-second, 1 * 10 ^ -3sus
: Micro-second, 1 * 10 ^ -6s
Available in Minecraft 1.18.2+
/spawn mobcapsLocal [<player>]
Display the local mobcap of the specified player in format like carpet's /spawn mobcaps
command
If no player is specified, it will display the local mobcap of the command source
See also: tickWarp logger
/tick warp status
Display the current status of tick warping, including starter, estimated remaining time etc.
See tickWarp logger for easier access