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Disable spamming checks on players, including: chat message cooldown, creative item drop cooldown
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
,SURVIVAL
Set the range where player will receive a block event packet after a block event fires successfully
For piston the packet is used to render the piston movement animation. Decrease it to reduce client's lag
- Type:
double
- Default value:
64
- Suggested options:
0
,16
,64
,128
- Categories:
TIS
,OPTIMIZATION
Disable entity collision check before block placement, aka you can place blocks inside entities
Works with creative mode players only
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
Make player be able to place block against cauldron block with any filled level
Affected Minecraft <= 1.16.x. This annoying behavior is already been fixed in 1.17+
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
The threshold which the game will just send an chunk data packet if the amount of block changes is more than it
Increasing this value might reduce network bandwidth usage, and boost client's fps if there are lots of tile entities in a chunk section with a lot of block changes
Set it to really high to simulate 1.16+ behavior, which is no chunk packet but only multiple block change packet
This rule is only available in <1.16
- Type:
int
- Default value:
64
- Suggested options:
64
,4096
,65536
- Categories:
TIS
,OPTIMIZATION
,EXPERIMENTAL
Modify how often the chunk tick occurs per chunk per game tick
The default value is 1
. Set it to 0
to disables chunk ticks
Affected game phases:
- thunder
- ice and snow
- randomtick
With a value of n
, in every chunk every game tick, climate things will tick n
times, and randomtick will tick n
* randomTickSpeed
times per chunk section
- Type:
int
- Default value:
1
- Suggested options:
0
,1
,10
,100
,1000
- Categories:
TIS
,CREATIVE
Fixed stored client settings are not migrated from the old player entity during player respawn or entering end portal in the end
So mods relies on client settings are always able to work correctly, e.g. serverside translation of this mod and worldedit mod
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,BUGFIX
Enables /lifetime
command to track entity lifetime and so on
Useful for mob farm debugging etc.
- Type:
String
- Default value:
true
- Suggested options:
false
,true
,ops
- Categories:
TIS
,COMMAND
Enables /manipulate
command for world related manipulation command
- Type:
String
- Default value:
false
- Suggested options:
false
,true
,ops
- Categories:
TIS
,COMMAND
,EXPERIMENTAL
Enables /raid
command for raid listing and tracking
- Type:
String
- Default value:
true
- Suggested options:
false
,true
,ops
- Categories:
TIS
,COMMAND
Enables /raycast
command for debugging raycast
- Type:
String
- Default value:
ops
- Suggested options:
false
,true
,ops
- Categories:
TIS
,COMMAND
Enables /refresh
command for synchronizing your client to the server
- Type:
String
- Default value:
true
- Suggested options:
false
,true
,ops
- Categories:
TIS
,COMMAND
Enables /removeentity
command for directly erase target entities from the world
- Type:
String
- Default value:
ops
- Suggested options:
false
,true
,ops
- Categories:
TIS
,COMMAND
,CREATIVE
Enables /sleep
command for creating lag
- Type:
String
- Default value:
ops
- Suggested options:
false
,true
,ops
- Categories:
TIS
,COMMAND
,CREATIVE
Allow creative players place water via water bucket in nether
Technically this rule applies to all ultrawarm dimensions
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
Remove the cooldown of items used by the creative players
e.g. the 20gt cooldown after throwing an ender pearl
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
Allow creative players to open a container even if the container is blocked. e.g. for shulker box
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
Deobfuscate stack traces in crash report
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,FEATURE
Dispensers and droppers execute without having the itemstack inside decreased
Either dropping and using items do not cost, but dropper transferring item still costs
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,DISPENSER
,CREATIVE
Dispenser can fire dragon breath bottle to create a dragon breath effect cloud
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,FEATURE
,DISPENSER
Remove all enchantment restriction checks inside /enchant
command
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
Set it to false
to disable entity axis momentum cancellation if it's above 10m/gt when being loaded from disk
- Type:
boolean
- Default value:
true
- Suggested options:
false
,true
- Categories:
TIS
,EXPERIMENTAL
Disable block and entity collision check during entity placement with items
Affected items: armorstand, end crystal, all kinds of boat
Spawn egg items are not affected
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
The maximum horizontal chebyshev distance (in chunks) for the server to sync entities information to the client
Basically this works as a "entity view distance", but will still be limited to the server view distance
Set it to a value not less than the server view distance to make the server sync all entities within the view distance to the client
Set it to a non-positive value to use vanilla logic
Requires chunk reloading to set the new rule value to entities
- Type:
int
- Default value:
-1
- Suggested options:
-1
,16
,64
- Categories:
TIS
,CREATIVE
The time interval (in gametick) for the server to sync entities information to the client
With a small number e.g. 1, entity information will be synced to the client every 1 gametick, resulting in less-likely client-side entity desync
Set it to a non-positive value to use vanilla logic
Requires chunk reloading to set the new rule value to entities
- Type:
int
- Default value:
-1
- Suggested options:
-1
,1
- Categories:
TIS
,CREATIVE
Explosions won't affect any entity
Influences here include damage, acceleration etc.
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
Set the range where player will receive an explosion packet when an explosion happens
- Type:
double
- Default value:
64
- Suggested options:
0
,16
,64
,128
,2048
- Categories:
TIS
,CREATIVE
Ignore invalid property keys/values in block state arguments used in e.g. /setblock
command
In vanilla invalid property keys/values cause command failure when parsing, this rule suppresses that
Useful during cross-version litematica schematic pasting etc.
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
Add a markerName prefix for fake players spawned with /player
command
Which can prevent summoning fake player with illegal names and make player list look nicer
Set it to #none
to stop adding a prefix
- Type:
String
- Default value:
#none
- Suggested options:
#none
,bot_
- Categories:
TIS
,CARPET_MOD
Add a markerName suffix for fake players spawned with /player
command
Set it to #none
to stop adding a suffix
- Type:
String
- Default value:
#none
- Suggested options:
#none
,_fake
- Categories:
TIS
,CARPET_MOD
Disable farmland being able to be trampled into dirt by mobs
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
Enhance modes in the /fill
command
Add softreplace
mode: Keep the block state of the original block as much as possible. You can use it to replace block type of stairs / slabs etc.
- Type:
boolean
- Default value:
true
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
,COMMAND
Minecraft >= 1.19 only
Change all triangle distribution in Minecraft randomizers into uniform distribution
With that edge cases are more likely to happen
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
Disable block destruction by liquid flowing
Fluid will just simple stopped at the state before destroying the block
It's useful to prevent liquid from accidentally flooding your redstone wiring in creative
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
Make hopper pointing towards wool has infinity speed to suck in or transfer items with no cooldown
Only works when hopperCounters option in Carpet Mod is on
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
,CARPET_MOD
Hopper with wool block on top outputs item infinitely without having its item decreased
You can use /scounter
command or subscribe to the scounter
logger to track the amount of the output items
This rule is also the switch of the /scounter
command
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
Overwrite HUD loggers update interval (gametick)
- Type:
int
- Default value:
20
- Suggested options:
1
,5
,20
,100
- Categories:
TIS
,CARPET_MOD
Minecraft >= 1.19 only
Reintroduce the instant block update behavior from versions before 1.19
With that update suppression is doable in 1.19+ again
It also provides a better logging results with more clear logic for microTiming logger, as clean as versions before 1.19
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
Make command blocks on redstone ores execute command instantly instead of scheduling a 1gt delay TileTick event for execution
Only affects normal command blocks
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
Removed the movement skipping mechanism when ticking of item entity
Brings back <=1.13 item entity behavior, where item entities with low velocity on ground still tick movement every gt instead of every 4gt
Useful when you require precise item entity movement timing
Breaks related redstone devices, e.g. 2no2name's wireless redstone
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
The mobs in lazy chunks will not despawn, like the behavior before 1.15
This option only have effects between Minecraft 1.15 and 1.16
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,FEATURE
,EXPERIMENTAL
The best storage block ever: Large barrel
Two adjacent barrel blocks with their bottom side facing towards each other create a large barrel
The behavior and logic of large barrel is just like large chest
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,FEATURE
,EXPERIMENTAL
Strategy for lifetime tracker to deal with mob that doesn't count towards mobcap
true
: Don't track mobs that don't count towards mobcap, and treat mobs as removal as soon as they don't affect mobcap e.g. right when they pick up some items. Good for mob farm designing
false
: Tracks everything it can track and mark mobs as removal when they actually get removed. Good for raid testing or non-mobfarms.
- Type:
boolean
- Default value:
true
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
The sampling duration of light queue logger in game tick
Affects all data except the queue size displayed in the logger
- Type:
int
- Default value:
60
- Suggested options:
1
,20
,60
,100
,6000
- Categories:
TIS
Pause or disable light updates
If set to suppressed, no light update can be executed which simulates light suppressor
If set to ignored, no light update can be scheduled. It's useful for creating light errors
If set to off, no light update can be scheduled or executed
[WARNING] If set to suppressed or off, new chunks cannot be loaded. Then if the server tries to load chunk for player movement or whatever reason the server will be stuck forever
- Type:
enum
- Default value:
on
- Suggested options:
on
,suppressed
,ignored
,off
- Categories:
TIS
,CREATIVE
,EXPERIMENTAL
Enable the function of MicroTiming logger
Log and display redstone components actions, block updates and stacktrace with dye item
Use /log microTiming
to start logging
Might impact the server performance when it's on
See description of rule microTimingDyeMarker for instructions of dye markers
Following stuffs are deprecated and will be removed in the future
Use wool blocks and end rods to mark blocks that need to be logged
EndRods will detect block updates and redstone components will show their actions
Block Type | How to log |
---|---|
Observer, Piston, EndRod | pointing towards wool |
Repeater, Comparator, RedstoneTorch, RedstoneDust, Rail, Button, Lever, PressurePlate, TripwireHook | placed on wool |
Beside that, a universal block actions logging method is using EndRod on wool block to point on the block you want to log
Check rule microTimingTarget to see how to switch logging method
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
Allow player to right click with dye item to mark a block to be logged by microTiming logger
You need to subscribe to microTiming logger for marking or displaying blocks
Right click with the same dye to switch the marker to end rod mode with which block update information will be logged additionally. Right click again to remove the marker
Right click a marker with slime ball item to make it movable. It will move to the corresponding new position when the attaching block is moved by a piston
Use /carpet microTimingDyeMarker clear
to remove all markers
You can create a named marker by using a renamed dye item. Marker name will be shown in logging message as well
You can see boxes at marked blocks with fabric-carpet installed on your client. With carpet-tis-addition installed the marker name could also be seen through blocks.
Visual rendering thing doesn't work in 1.14.4 branch due to lack of carpet network and scarpet shape rendering framework in frabic carpet
- Type:
string
- Default value:
true
- Suggested options:
false
,true
,clear
- Categories:
TIS
,CREATIVE
Modify the way to specify events to be logged in microTiming logger. Events labelled with dye marker are always logged
labelled
: Logs events labelled with wool. Deprecated
in_range
: Logs events within 32m of any player. Deprecated
all
: Logs every event. Use with caution. Deprecated
marker_only
: Logs event labelled with dye marker only. Use it with rule microTimingDyeMarker
- Type:
enum
- Default value:
marker_only
- Suggested options:
labelled
,in_range
,all
,marker_only
- Categories:
TIS
,CREATIVE
Determine the way to divide game ticks
world_timer
: Divides at Overworld timer increment
player_action
: Divides at the beginning of player action
- Type:
enum
- Default value:
world_timer
- Suggested options:
world_timer
,player_action
- Categories:
TIS
,CREATIVE
Determine the minimum required horizontal velocity (m/gt) for a minecart to pick up nearby entity as its passenger
Set it to 0 to let minecart always take passenger no matter how fast it is, just like a boat
Set it to NaN to let minecart never takes passenger
- Type:
double
- Default value:
0.1
- Suggested options:
0
,0.1
,NaN
- Categories:
TIS
,CREATIVE
Ignore mob type "misc" in carpet mobcaps displays
Since it's useless: Nothing in misc category spawns, and it's ignored when calculating mobcap
Affects mobcaps logger and /spawn mobcap command
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CARPET_MOD
The chance for oak sapling top grow into a balloon oak (fancy_oak) in percent
e.g. 0 means no balloon oak, 50 means 50% balloon oak, 100 means always balloon oak
Set it to -1 to disable the rule and use vanilla logic (10% balloon oak)
- Type:
int
- Default value:
-1
- Suggested options:
-1
,0
,50
,100
- Categories:
TIS
,CREATIVE
Stop observer from scheduling tile tick event after it receives a state update
Basically this rule disables the detection functionality of observers
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
Disable some command to prevent accidentally cheating
Affects command list: /gamemode
, /tp
, /teleport
, /give
, /setblock
, /summon
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,SURVIVAL
Optimize fast entity movement by only checking block collisions on current moving axis
Inspired by the fastMovingEntityOptimization
rule in carpetmod112
Use with rule optimizedTNT
to greatly improve performance in cannons
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,OPTIMIZATION
,EXPERIMENTAL
Optimize entity colliding with entities with hard hit box
It uses an extra separate list to store entities, that have a hard hit box including boat and shulker, in a chunk
It reduces quite a lot of unnecessary iterating when an entity is moving and trying to search entities with hard hit box on the way, since the world is always not filled with boats and shulkers
Enable it before loading the chunk to make it work. ~20% performance boost in portal mob farms
Might not work with other mods that add new entities
- Type:
boolean
- Default value:
true
- Suggested options:
false
,true
- Categories:
TIS
,OPTIMIZATION
,EXPERIMENTAL
Use a Mixin injection with higher priority for carpet rule optimizedTNT
So the rule optimizedTNT
can overwrite lithium's explosion optimization
Of course rule optimizedTNT needs to be on for it to work
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,OPTIMIZATION
,EXPERIMENTAL
Whether block changes will cause POI to updates or not
Set it to false
to disable POI updates
- Type:
boolean
- Default value:
true
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
Remember the subscribed loggers as well as logging options of the player during server restart
Only applies carpet's defaultLoggers rule at someone's first login
Logger subscriptions are saved in config/carpettisaddition/logger_subscriptions.json
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CARPET_MOD
When placing / summoning entity with item, place the entity at the exact position of player's cursor target position
Affected items: Spawn eggs, armorstand, ender crystal
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
Disable rail duping using old school pushing lit powered or activator rail method
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,BUGFIX
Randomize the order for redstone dust to emit block updates
It's useful to test if your contraption is locational or not
Does not work with rule fastRedstoneDust
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
Make dragon egg renewable
When a dragon egg is in dragon breath effect cloud it has a possibility to absorb the effect cloud and summon
a new dragon egg
Use with rule dispensersFireDragonBreath for more ease
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,FEATURE
Ender dragon killed by charged creeper will drop dragon head
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,FEATURE
Phantom killed by shulker will drops an elytra with given possibility
Set it to 0 to disable
- Type:
double
- Default value:
0
- Suggested options:
0
,0.2
,1
- Categories:
TIS
,FEATURE
Halve the delay of redstone repeaters upon a redstone ore
The delay will change from 2, 4, 6 or 8 game tick instead of 1, 2, 3 or 4 game tick
- Type:
boolean
- Default value:
true
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
Disable sand and other gravity block duping using end portal
Gravity block includes sand, anvil, dragon egg and so on
In sand dupers sand will only get teleported to the other dimension
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,BUGFIX
The minimum light level allowed for snow to melt
In vanilla the value is 12, which means snow will melt when the light level >=12 when random ticked
Set it to 0 to melt all annoying snow on your builds
Set it to the same level as the minimum light level for snow to not fall on block (light level 10) to easily test if your build is snow-proof with light or not
You can modify gamerule randomTickSpeed
to speed up the melting progress, or modify carpet rule chunkTickSpeed
to speed up the snowfall progress
- Type:
int
- Default value:
12
- Suggested options:
0
,10
,12
- Categories:
TIS
,CREATIVE
Add a double confirmation for /stop
command to prevent stopping server accidentally
You need to enter /stop
twice within 1 minute to stop the server
This mechanics only works for players
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,COMMAND
Structure block do not preserve existed fluid when placing waterlogged-able blocks
Has a side effect of suppressing bug MC-130584 happening
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
,BUGFIX
Overwrite the size limit of structure block
Relative position might display wrongly on client side if it's larger than 32
- Type:
int
- Default value:
32
- Suggested options:
32
,64
,96
,127
- Categories:
TIS
,CREATIVE
Synchronize lighting thread with the server thread, so the light thread will not lag behind the main thread and get desynchronized
The server will wait until all lighting tasks to be done at the beginning of each world ticking
With this rule you can safely /tick warp
without potential light suppression or lighting desynchronization
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
,EXPERIMENTAL
Sync server's mspt metrics data to the client, so players can see that in the debug screen with F3 + ALT
Carpet TIS Addition is required to be installed on the client
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CLIENT
Modify the limit of executed tile tick events per game tick
- Type:
int
- Default value:
65536
- Suggested options:
1024
,65536
,2147483647
- Categories:
TIS
,CREATIVE
The switch of the TISCM network protocol
- Type:
boolean
- Default value:
true
- Suggested options:
false
,true
- Categories:
TIS
,CLIENT
Disable TNT, carpet and part of rail dupers
Attachment block update based dupers will do nothing and redstone component update based dupers can no longer keep their duped block
Dupe bad dig good
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,BUGFIX
,EXPERIMENTAL
Prevent TNT blocks from being ignited from redstone
You can still use explosion etc. to ignite a tnt
- Type:
int
- Default value:
80
- Suggested options:
0
,80
,32767
- Categories:
TIS
,CREATIVE
Overwrite the default fuse duration of TNT
This might also affect the fuse duration of TNT ignited in explosion
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
Tools on the player's main hand is applied to item dropping during the explosion caused by the player
So you can ignite TNT to harvest blocks that require specific tool or enchantment as long as you are holding the right tool
For example, you can harvest ice with silk touch pickaxe, or harvest grass with shears
It also works for any other living entities beside player
Technically this rule applies the main hand item of the causing entity onto the loot table builder during the explosion
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,FEATURE
Disable all block updates and state updates
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
Birth from death, wither rose is tough enough to be planted on any surface
This rule removes all placement requirement of wither rose block, which means you're able to place wither rose at anywhere
It's useful when you want to play around with update suppressed wither roses for wither skeleton farms
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
Disable turtle egg trampled to broken
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
Prevent undead creatures burning in sunlight
Their helmets will still get damaged in sunlight though
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
Enable visualize projectile logger
Try /log projectiles visualize
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
Modify the amount of void damage
- Type:
double
- Default value:
4
- Suggested options:
0
,4
,-1000
- Categories:
TIS
,CREATIVE
Prevent players from taking void damage
Completely harmless void for players, yay!
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
Modify the related altitude between the bottom of the world and the void where entities will receive void damages
- Type:
double
- Default value:
-64
- Suggested options:
-64
,-512
,-4096
- Categories:
TIS
,CREATIVE
Disable the wither spawned sound emitted when a wither fully reset its health after summoned
- Type:
boolean
- Default value:
false
- Suggested options:
false
,true
- Categories:
TIS
,CREATIVE
Overwrite the tracking distance of xp orb
Change it to 0 to disable tracking
- Type:
double
- Default value:
8
- Suggested options:
0
,1
,8
,32
- Categories:
TIS
,CREATIVE
- Source: fabric carpet 1.4.23
- Target branches: 1.14.4, 1.15.2
- Source: fabric carpet 1.4.25
- Target branches: 1.14.4, 1.15.2