Reducing lag from switching songs using exactly the same set of loaded samples #450
Labels
c++-side
Involves the AddMusicK program itself in some way.
new-dataversion
Requires bumping up the data version in the ROM, recorded on the SNES side.
snes-side
Involves the 65816 code. May or may not be specific to Super Mario World.
Related to #240, but it is inspired by a methodology that LadiesMan217/Rem was trying to do manually. Specifically...
This requires a data version bump because it changes the behavior of how the sample listings are handled, especially on the SNES side, since the auto-detection mechanism of the sample directory is going to be on its way out in this specific case. It requires the implementation of #424 for a start... but then I have to implement full-blown sample pack IDs, because now I'll be tracking all of the local songs by sample pack ID. This may also have an optional add-on pack or packs, complete with memory locations to upload to, because of sample groups containing non-important samples, and/or there are minor add-ons that still meet the memory requirements, at least in theory.
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