Releases: Kirilllive/tuesday-js
Tuesday JS Release 52
Expanded hotkey functionality, added the ability to delete objects on the stage using the Backspace and Del buttons, as well as duplicate them using the Shift+D buttons.
- Fixed issues with using large ASCII images instead of texts,
- Fixed conflicts between interface buttons and the "Screen Control" plugin
- Fixed errors in the operation of the "Terrain map" and "Hidden object" editors in the FireFox browser
Tuesday JS Release 51
Tuesday JS Release 50
Tuesday JS Release 49
Tuesday JS Release 48
Tuesday JS Release 47
- Improved usability of the Android version.
- Changed default element styles.
- In "Terrain map" editor, new elements will automatically inherit the style of the previous element.
- Improved editor code (adapted for mobile devices) and code highlighting.
- Fixed an error in the size of the cursor of the "Gamepad" element.
Tuesday JS Release 46 code syntax highlighting
In this release we have completed work on the code syntax highlighting system. it is currently available for JavaScript and JSON, we will add this feature for HTML and CSS in the future.
- The build process has been optimized, freezes and other problems with project build have been fixed.
- Fixed bugs in using “next scene” in components.
- Fixed an issue with hiding and animating an object at the same time.
Tuesday JS Release 42
Tuesday JS Release 41
In this version we have updated all plugins to adapt them to the latest engine and web browser updates. We also fixed problems with multiple plugins running at the same time, sometimes they could interfere with each other.
Added dialogue reading function. When you activate the “Speech” plugin, a new “Speech Synthesis” section will appear in the settings of the text panel, dialogue and buttons, in which you can specify the voice and text to be read. You can specify that text reading should start when a dialog is launched or when a button is clicked.
Aspect ratio (plugin) - allows you to scale the size of the game screen while maintaining proportions. To do this, you need to specify the initial screen size in the project settings.
The animation for sprite movement functions have been updated so that the animation does not conflict with other engine functions, such as fast skip of dialogues.
A new element for randomly selecting the next block has appeared. Previously, this could only be done using JavaScript, but recently this feature has become very popular, so a graphical tool for settings of randomization has been added.
The interface and ergonomics of the mobile version have been improved, problems with closing the scene parameters panel have been fixed.
The video playback system has been updated and errors in video positioning in the scene have been fixed.
Added support for the Electron framework, both the engine itself and exported projects.
Tuesday JS Release 35
Changes have been made for more stable work in different types of browsers, and new standards have been added for the execution of functions.
Translated versions now have deeper localization and integration with local services.
- the "OK" and "Cancel" actions can now be performed with the "Enter" and "Esc" keys.
- Text rendering has become smoother and without unnecessary flicker when adding text.
- Building the project has become even faster and more stable!
- Managed to reproduce a filename bug that broke the preview and build of the novel.
- Will improve the tool for transforming objects in the scene.
- Improved dialog export to CSV and TSV.
- Due to the optimization of components, the editor began to work faster.