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Commands
This is the list of all possible RageMode commands and the needed parameters. All commands can start either with /rm or with /ragemode
- /rm add
- /rm lobby
- /rm addspawn
- /rm remove
- /rm stop
- /rm reload
- /rm lobbydelay
- /rm gametime
- /rm globalmessages
- /rm global
- /rm bossbar
- /rm actionbar
- /rm holo
- /rm locale
- /rm join
- /rm leave
- /rm list
- /rm stats
With this command you can create a new RageMode game.
Permission: ragemode.admin.add
name: This is the name of the RageMode game which will be created. It should be something like RageMode_1, but you can name it as you wish.
maxplayers: This is the number of maximum players to join the future RageMode game. For example if you type 16, the maximum number of players in this RageMode game will be 16.
This command sets the lobby for the given RageMode game to the players current position. The RageMode game must be created, before trying to perform this command.
Permission: ragemode.admin.lobby
name: This is the name of the RageMode game which should be created before trying to perform this command. Usually this is something like RageMode_1.
This command adds one spawn for the given RageMode game to the players current position. The RageMode game must have at least as much spawns as the maximum number of players for this game.
Permission: ragemode.admin.addspawn
name: This is the name of the RageMode game which should be created before trying to perform this command. Usually this is something like RageMode_1.
This command removes the given RageMode game and all its configuration. Removed games are not playable any more and not restorable.
Permission: ragemode.admin.remove
name: This is the name of the RageMode game which should be created before trying to perform this command. Usually this is something like RageMode_1.
This command stops the given RageMode game, teleports all players to their last known position and restores their inventories. If the given RageMode game is not created yet or not running, whis command won't do anything.
Note: The stats for irregular stopped games neither be saved in your database nor in the stats.yml file.
Permission: ragemode.admin.stop
name: This is the name of the RageMode game which should be created before trying to perform this command. Usually this is something like RageMode_1.
This command reloads the config.yml file from disk. You can use this command if you have changed something in the config file and don't want to restart your server.
Permission: ragemode.admin.reload
No arguments
This command sets the time to wait for other players inside the Lobby for the given RageMode game. For example, the default lobby time is 30 seconds but you want rm_3 to wait 60 seconds, so you type in this command: /rm lobbydelay rm_3 60 and the lobbydelay will be set to 60 seconds for rm_3. But be aware, the default lobby time still stays 30 seconds, so every game but rm_3 will have 30 seconds lobby time.
Permission: ragemode.admin.lobbydelay
name: This is the RageMode games name for which the lobbydelay should be changed. This could be for example rm_3. seconds: This value is the time, how long the given RageMode game will wait for new players if there are already two or more players inside the lobby.
This command sets the game time for the given RageMode game. For example, the default game time is 5 minutes but you want rm_3 to have just 3 minutes, so you type in this command: /rm gametime rm_3 3 and the gametime will be set to 3 minutes for rm_3. But be aware, the default game time still stays 5 minutes, so every game but rm_3 will have 5 minutes game time. This value must be at least 1 or it will be set to 1.
Permission: ragemode.admin.gametime
name: This is the RageMode games name for which the gametime should be changed. This could be for example rm_3. seconds: The gametime value for the given RageMode game will be set to this value.
This command sets the global messages for the given RageMode game to on (true) or off (false). For example, the default is false but you want rm_3 to show the global messages (If someone dies, it will be shown to everyone who currently plays this game), so you type in this command: /rm globalmessages rm_3 true and the globalmessages will be set to true for rm_3. But be aware, the default globalmessages still stays false, so every game but rm_3 won't show the global messages. This value must be either true or false.
Permission: ragemode.admin.globalmessages
name: This is the RageMode games name for which the globalmessages should be turned on or off. This could be for example rm_3. true|false: The value to which the globalmessages will be set to for the given RageMode game.
This command changes the default values for the lobbydelay, the gametime or the globalmessages. If you change a default value, all games will have this value except the ones, which you have configured to have another value. For example if you want to change the default value for the gametime to 7 minutes, the command should look like that: /rm global gametime 7 Or if you want to change the default value for globalmessages to true, this would be the command: /rm global globalmessages true If you want to change one of these values just for one game, you can try the commands which were described before.
Permission: ragemode.admin.global
lobbydelay|gametime|globalmessages: This should be the value you are going to change. This should be lobbydelay, gametime or globalmessages. Seconds|Minutes|true,false: For the lobbydelay this value should be given in seconds (for example 30), for the gametime in minutes (for example 5) and for the globalmessages, this value should be either true or false.
With this command you can activate/deactivate the Bossbar which shows the current ranks for all Players in your game.
Permission: ragemode.admin.bossbar
true|false: If you set this to true, the Bossbar will be activated, if you set it to false, it will be deactivated.
With this command you can activate/deactivate the Actionbar which shows the current ranks for all Players in your game.
Permission: ragemode.admin.actionbar
true|false: If you set this to true, the Actionbar will be activated, if you set it to false, it will be deactivated.
With this command you can add or remove Holostats if you have Holographic Displays and ProtocolLib installed. The command /rm holo add adds the Holostats to your current position. The command /rm holo remove removes the nearest RageMode Holostats. You can add and remove as many Holostats as you want to.
Permission: ragemode.admin.holo
add|remove: Use add if you want to add Holostats to your current position and remove if you want to remove the nearest Holostats.
With this command you can change all the output to another language (default is english). Currently there are French (fr) and English (en) available but we are working at more. If you want to add your own language, copy the en.json
from the locale
folder and name it whatever you want (for example de.json
. Now open your file and change the messages to whatever language you want to. After a reload (/rm reload
) your language will be available. If you now execute the command /rm locale de
, it will work.
Permission: ragemode.admin.locale
code: The language code (filename) for the language you want to switch to.
With this command you can join a RageMode game which was fully set up (Game created, Lobby set, at least as much spawns added as the maximum number of players for this game).
If you haven't set up the RageMode game, this command won't do anything.
Permission: ragemode.rm.join
name: This is the name of the RageMode game which you want to join. It should be created before trying to perform this command. Usually this is something like RageMode_1.
With this command you can leave your current RageMode game. If you are not in a RageMode game, this command won't do anything.
Permission: ragemode.rm.leave
No arguments
This command lists all created RageMode games and their current state. The state idle means that you can join this game, the state running means you must wait until this round ends before you can join it.
Permission: ragemode.rm.list
No arguments
This command shows the statistics for the given Player. The Player name is case insensitive. If you leave the name blank, your own stats will be shown.
Permission: ragemode.rm.stats
player: The Players name for which the RageMode stats should be shown.
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