Documentation: https://www.jujuadams.com/Bulb/#/22.0/
This is a major version update. As a result, old Bulb code from version 21 (and earlier) may need to be changed to be compatible with version 22. The Quick Start Guide covers the basics.
- Now supporting rotated cameras through a much improved camera binding system
- Removes "bm_max" rendering ...
- ... because lighting is now properly gamma corrected
- Many changes in the way renderers are set up - please read the new documentation
- Adds tonemapping options for both LDR and HDR, including the widely used ACES mapping
- Adds HDR support
- Adds native bloom support (HDR only)
- Adds normal map and specular map support
- Adds
.AddCircle()
occluder helper method - Adds
.GetOutputSurface()
to more easily fit into post-processing render flows