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modify shader file name #74

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Original file line number Diff line number Diff line change
Expand Up @@ -54,7 +54,7 @@ int main()

// build and compile our shader zprogram
// ------------------------------------
Shader ourShader("6.2.coordinate_systems.vs", "6.2.coordinate_systems.fs");
Shader ourShader("6.3.coordinate_systems.vs", "6.3.coordinate_systems.fs");

// set up vertex data (and buffer(s)) and configure vertex attributes
// ------------------------------------------------------------------
Expand Down Expand Up @@ -266,4 +266,4 @@ void framebuffer_size_callback(GLFWwindow* window, int width, int height)
// make sure the viewport matches the new window dimensions; note that width and
// height will be significantly larger than specified on retina displays.
glViewport(0, 0, width, height);
}
}