A collection of Fractals that i made in Unity using image effects (game window as canvas).
Developed between October 2017 and February 2018. I didn't have WiFi during that period, hence the file dump.
It includes:
Complex Number operations
9 Different Mandelbrot Rendering Techniques
Basic Fractal Types
Animated fractal shaders
Custom ShaderGUI to export images from pixel shaders in Unity
Need help with the algorithms? Shoot me an email!
The following fractals are included:
Mandelbrot
Multibrot
Julia
Multijulia
Burning Ship
Tricorn
Barnsley Fractal
Magnet Fractal
Newton Fractal w/ Transformation Vector
Custom Fractals:
Burning Julia
Conjulia
Rendering Techniques:
Escape-Time
Smooth
Lyapunov Exponent
Orbit Trap
Pickover Stalk
Edge Detection
Normal Mapped
Hue
Cheap Interior Distance Estimation
I found a lack of pseudocode on wikipedia. The only article that i found that had some was the Mandelbrot Set, so i decided to add pseudocode of my own based on my implementations.
I added it for the following articles:
Here are some pictures of the fractals plotted with this library:
Julia
Tricorn
Burning Ship
Conjulia
Magnet
Barnsley
Coloring Methods: