Releases: InteractiveComputerGraphics/blender-sequence-loader
Releases · InteractiveComputerGraphics/blender-sequence-loader
v0.3.3
What's Changed
- New Extension Spec Compatibility and Usability Improvements by @digitalillusions in #36
- Update version in docs conf.py by @digitalillusions in #37
Full Changelog: v0.3.2...v0.3.3
v0.3.2
What's Changed
- 4.1 Compatibility by @digitalillusions in #34
- Recursive load from folder and new template by @digitalillusions in #35
Full Changelog: v0.3.1...v0.3.2
v0.3.1
What's Changed
- Line Segment Support
- For files that contain a list of edges, these will also be imported into blender. Note that Blender cannot natively render meshes consisting of only vertices and edges and you may have to use some geometry node setups to make them visible.
- Option to only show available frames
- This option directly matches frame indices to the blender frame numbers, showing an empty mesh for missing frames
- Updated README
Full Changelog: v0.3.0...v0.3.1
v0.3.0
Main Changes
- NEW UI: The UI and most of the functionality has been completely rehauled, courtesy of @justo46
- SHORTCUTS: Shortcuts have been added, most prominent shift-ctrl-i to import new sequences. Can be seen and changed under Preferences -> Keymap -> 3D View -> 3D View (Global). @justo46
- OBJ SUPPORT: Because the original implementation for meshio is somewhat flawed, @justo46 fixed the implementation to now also support objs along with face normals. Naturally all other formats are still supported.
- ADDED NEW OPERATORS: New operators do things such as "Load all from directory", "Set timeline from sequence range" and several others. @justo46
- BLENDER 4.0 SUPPORT: The new version should be fully compatible with the newly released Blender 4.0
What's Changed
- Simple Benchmark by @justo46 in #23
- fix interaction of different filepath separators between operating sy… by @digitalillusions in #25
- Updated GUI by @justo46 in #26
- Fix a bug in the viewport when deleting objects by @digitalillusions in #29
Full Changelog: v0.1.5...v0.3.0
v0.1.5
Highlights
- Improve overall usability of the addon by removing counter-intuitive functionality related to rigid body transformations.
- Added a new button that sets the blender frame range to the frame range of the currently selected sequence.
What's Changed
- Fixed moving in Blender UI and refresh for relative paths by @justo46 in #18
- v0.1.5 rc by @digitalillusions in #20
Full Changelog: v0.1.4...v0.1.5
v0.1.4
Highlights
- The performance of the addon was improved by caching the detected sequences, leading to a significantly more responsive UI and playback.
- It is now possible to combine keyframed animation #10 with imported sequences. Furthermore, it can further be coupled with imported rigid body transformations as well as initial transformations #16.
- There have been multiple usability improvements, allowing e.g. importing of multiple sequences at a time, or importing single meshes using
meshio
.
What's Changed
- force evaluate animation system, fix #10 by @losanc in #11
- Added Enable/Disable All and the option to select a root directory for relative paths by @justo46 in #13
- Faster Sequence Loading by @justo46 in #15
- Version 0.1.4 by @justo46 in #16
New Contributors
Full Changelog: v0.1.3...v0.1.4
v0.1.3
Highlights
- The driver system that was introduced in v0.1.2 had some issues with not updating the frame number when rendering with locked interface or in the command line. This has been fixed in this version, allowing full control of the sequence frame index using Blenders driver system.
- Extensive documentation was added and will be made available on readthedocs soon.
What's Changed
- Update by @losanc in #6
- Fix the driver system by @digitalillusions in #8
Full Changelog: v0.1.2...v0.1.3
v0.1.2
Highlights
- Added the ability to control each sequences frame index using Blenders driver system, which also makes it possible to script the frame index
- Added the global option to auto-refresh sequences. This can be useful when rendering in progress simulations, as well as setting up render jobs with only a fraction of the available data, and then pushing the
.blend
file to a headless system for rendering.
What's Changed
Full Changelog: v0.1.1...v0.1.2
v0.1.1
What's Changed
- Weekly Update by @losanc in #3
- bump version by @digitalillusions in #4
Full Changelog: v0.1.0...v0.1.1
Important Note: Make sure to completely remove (i.e. delete in file explorer) any old versions of the addon for this release, as the internal structure of the code has changed. This could cause issues if simply installing over an older version of the addon.
v0.1.0
This is the initial release of the Blender Sequence Loader addon. Download the installable zipfile blender_sequence_loader.zip
attached to this release and simply install it from within Blender.