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Build Media SDK on Windows

Nikita Pletnev edited this page May 29, 2020 · 2 revisions

Required software

  1. Run Visual Studio Installer, and then choose Install or Modify (if you have already installed VS)
  2. From the Workloads tab select Desktop development with C++ workload.
  3. Select optional components in Installation details:
    • VC++ 2017 version 15.9 v14.16 latest v141 tools
    • Visual C++ ATL for x86 and x64
    • Visual C++ MFC for x86 and x64
  4. Choose the Individual components tab from the Visual Studio Installer
  5. Go to SDKs, libraries, and frameworks section and then select options:
    • Visual C++ ATL (x86/x64) with Spectre Mitigations
    • Windows 10 SDK (10.0.17134.0)
  6. Choose the Install or Modify (if you have already installed VS)

Build Media SDK

Use the following Git* command (pay attention that to get full Media SDK sources bundle it is required to have Git* with LFS support):

git clone https://github.com/Intel-Media-SDK/MediaSDK.git msdk

Use following VS solutions to build all components on windows (see Limitations for details).

msdk\AllBuild.sln

Modify Windows SDK and Platform Toolset

If you want to use a newer version of Windows SDK or Platform Toolset, you will need to update all project files in AllBuilds.sln solution using the instruction:

  1. Open project Property Pages dialog.
  2. Go to Configuration drop-down list and select All Configurations.
  3. In the left pane, expand Configuration Properties and then select General.
  4. In the right pane, select Platform Toolset or Windows SDK and then select the toolset or SDK you want from the drop-down list.
  5. Choose the Apply button.

Limitations

Windows build contains only samples and dispatcher library.

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