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[Version 4.0] Creeper

Insane96 edited this page Jan 24, 2023 · 2 revisions

Creepers have some specific modifiable properties, like charged chance or fuse duration.
Those should work for other mods' creepers too if they inherit the vanilla creeper.

Creeper

That's a list of all the keys available for the creeper object, all the values are optional. The creeper object on a mob that's not a creeper will do nothing.

  • creeper
    • fuse: Range Object that changes creepers' fuse (time in ticks to explode). Vanilla is 30.
    • explosion_radius: Range Object that changes creepers' explosion power. Vanilla is 3.
    • powered_chance: Modifiable Value Object percentage chance (between 0 and 1) for the creeper being charged on spawn.
    • fire_chance: Modifiable Value Object percentage chance (between 0 and 1) for the creeper to generate fire on explosion

Example

This example makes creeper:

  • Explode between 1 and 2 seconds (20 and 40 ticks) or between 15 and 35 ticks in hard, instead of normal 1.5 secs (30 ticks).
  • Have between 2 and 4 explosion power.
  • Have 5% chance to spawn charged and 5% chance for the explosion to generate fire.
{
    "mob_id": "minecraft:creeper",
    "creeper": {
        "fuse": {
            "min": 20,
            "max": 40,
            "difficulty_modifier": {
                "operation": "add",
                "hard": -5
            }
        },
        "explosion_radius": {
            "min": 2,
            "max": 4
        },
        "powered_chance": 0.05,
        "fire_chance": 0.05
    }
}
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