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@@ -18,4 +18,5 @@ BEGIN BC0MMIN | |
BEGIN BC0NIRIK | ||
BEGIN BC0TALZ | ||
BEGIN L#HOMMB | ||
BEGIN L#LANNAB | ||
BEGIN L#LANNAB | ||
BEGIN AWCassB |
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//3 - RESOLVE? | ||
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CHAIN IF WEIGHT #-1 | ||
~InParty("AWCass") | ||
InParty("L#DENDJELION") | ||
!StateCheck("AWCass",CD_STATE_NOTVALID) | ||
!StateCheck("L#DENDJELION",CD_STATE_NOTVALID) | ||
CombatCounter(0) | ||
!See([ENEMY]) | ||
Global("AWCassDendjelionConflict","GLOBAL",1)~ THEN AWCassB CASS-DENDJELION-CONFLICT-p3 | ||
~I saw how much fun the last kill brought you! No matter who we fight, such pleasure is sickening. For you, it's nothing else but building a pile of dead bodies for your disgusting god Bhaal, isn't it? Don't even try to deny it.~ | ||
DO ~SetGlobal("AWCassDendjelionConflict","GLOBAL",2)~ | ||
== L#DENDJB ~What's there to deny, eh? At least I accept who I am and what I want to do.~ | ||
== L#DENDJB ~And I don't care if I am killing damn yetis, wolves, or men and women who decided to get in my way. They are no saints, and neither are you, girl. You could even say I am treating them equally.~ | ||
== AWCassB ~Stop this! I am done with you. You are a wicked man, a pathetic murderer. I will no longer listen to this.~ | ||
== L#DENDJB ~Oh, are you going to cut off your ears? Or just finally leave me and <PLAYER1> to our mission?~ | ||
== AWCassB ~Perhaps there is no way for us to work together.~ | ||
== AWCassB ~<PLAYER1>, there is no companionship without some trust and I can never trust him. His presence, it... it makes me doubt your decision. This should be resolved.~ | ||
END | ||
IF~~THEN REPLY ~Cassia, I need you here. You should stay. Dandjelion... you're on your own.~ EXTERN L#DENDJB CASS-DENDJELION-CONFLICT-p3a | ||
IF~~THEN REPLY ~You're making a huge deal out of Dendjelion and who he is. I think it's you who should leave, Cassia.~ EXTERN L#DENDJB CASS-DENDJELION-CONFLICT-p3b | ||
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CHAIN L#DENDJB CASS-DENDJELION-CONFLICT-p3a | ||
~Eh? You're on her side? Seriously?~ | ||
== AWCassB ~You heard <PRO_HISHER> decision, blackguard.~ | ||
== L#DENDJB ~I hope the next enemy you both meet, spits on your dead faces, before taking a piss on them. I’m outta here.~ | ||
DO ~LeaveParty() EscapeArea()~ EXIT | ||
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CHAIN L#DENDJB CASS-DENDJELION-CONFLICT-p3b | ||
~You heard the boss.~ | ||
== AWCassB ~If that's what you want... I am not going to try and change your mind. However, I hope you will realize that you are making a huge mistake by letting him stay, <PLAYER1>.~ | ||
== AWCassB ~I won't start another fight right now, out of respect to you, but... You shouldn't let that Bhaalite go and hurt more people.~ | ||
DO ~LeaveParty() EscapeArea()~ EXIT |
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CHAIN IF WEIGHT #-1 | ||
~InParty("AWCass") | ||
InParty("L#DENDJELION") | ||
!StateCheck("AWCass",CD_STATE_NOTVALID) | ||
!StateCheck("L#DENDJELION",CD_STATE_NOTVALID) | ||
CombatCounter(0) | ||
!See([ENEMY]) | ||
Global("AWCassDendjelionConflict","GLOBAL",0)~ THEN AWCassB CASS-DENDJELION-CONFLICT | ||
~<PLAYER1> I must urge you to reconsider working with this... murderer. Desperate though we may be, his mad desire for revenge will bring us nothing but trouble in the long run.~ | ||
DO ~SetGlobal("AWCassDendjelionConflict","GLOBAL",1)~ | ||
== L#DENDJB ~Trouble? Huh, and what's wrong with some trouble? Besides, I can imagine your horns getting us into trouble too, but I'm not saying anything. Oops. Hah. I just did.~ | ||
== AWCassB ~Bite your venomous tongue, blackguard. Your behaviour brings us nothing but misery, pain, and indignity!~ | ||
== L#DENDJB ~Oh, come on! That's what we're going to discuss now? Dignity?~ | ||
== L#DENDJB ~Look, missy, keep to your prayers, don't get in my way, and MAYBE I'll learn to ignore you. If not, then perhaps... sod off and be all radiant and wise in some other group, eh?~ | ||
== AWCassB ~I believe I am here for a higher purpose. What of your reasons, knave? They are as self-serving as you!~ | ||
== AWCassB ~<PLAYER1>, I can't believe you can't see this.~ | ||
END | ||
IF~~THEN REPLY ~We need him, Cassia. We can fight evil with evil. And if he dies, no one is going to cry.~ EXTERN L#DENDJB CASS-DENDJELION-CONFLICT-1 | ||
IF~~THEN REPLY ~Cassia, don't be so... holier-than-thou, hmm? Dendjelion is welcome in this group. Understood?~ EXTERN AWCassB CASS-DENDJELION-CONFLICT-2 | ||
IF~~THEN REPLY ~Give me a second to think, hmm? Perhaps you're right and he should go. I'll talk to him, if I decide you're right, just... give me a moment.~ EXTERN AWCassB CASS-DENDJELION-CONFLICT-3 | ||
IF~~THEN REPLY ~I need both of you. I don't want to hear another word. Form both of you. Now, let's move on.~ DO ~~ EXIT | ||
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CHAIN L#DENDJB CASS-DENDJELION-CONFLICT-1 | ||
~Hah! That's a good one. And I kinda like this way of thinking.~ | ||
== AWCassB ~This isn't right. I just wanted you to know it. I'm sorry, but I will never believe his presence in this group can bring anything good, <PLAYER1>.~ | ||
== AWCassB ~You know my opinion. Everything else is in your hands. Now excuse me.~ | ||
DO ~~ EXIT | ||
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CHAIN AWCassB CASS-DENDJELION-CONFLICT-2 | ||
~Ah. So that is how you see this.~ | ||
== L#DENDJB ~Disappointed? Hah! Well, poor you!~ | ||
== AWCassB ~Excuse me. To me, that conversation is over.~ | ||
DO ~~ EXIT | ||
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CHAIN AWCassB CASS-DENDJELION-CONFLICT-3 | ||
~Think it over. That's the only thing I ask you to do. I believe you will come to the same conclusion as me.~ | ||
DO ~~ EXIT | ||
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//2 | ||
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CHAIN IF WEIGHT #-1 | ||
~InParty("AWCass") | ||
InParty("L#DENDJELION") | ||
!StateCheck("AWCass",CD_STATE_NOTVALID) | ||
!StateCheck("L#DENDJELION",CD_STATE_NOTVALID) | ||
CombatCounter(0) | ||
!See([ENEMY]) | ||
Global("AWCassDendjelionConflict","GLOBAL",1)~ THEN AWCassB CASS-DENDJELION-CONFLICT-p2 | ||
~...~ | ||
DO ~SetGlobal("AWCassDendjelionConflict","GLOBAL",2)~ | ||
== L#DENDJB ~I can feel your eyes roaming all over my back as we march, missy. Do you think I do not notice how your hand always strays to your weapon when I'm around?~ | ||
== AWCassB ~I warn you, Bhaalite. One wrong move against anyone in this group and I will not hesitate to bury my mace in your skull.~ | ||
== L#DENDJB ~Hah! Are you threatening to kill me? Now, now! Wasn't it me you accused of being a self-serving murderer? And now you're saying you want to kill me just because you have a bad feeling about me, hah! I can see it's getting better and better!~ | ||
== AWCassB ~You disgust me. I know you have no regard for the value of other people's lives but does your own truly mean so little to you?~ | ||
== L#DENDJB ~For such a self-professed caring person you sure seem to be itching to finish me off. Maybe you aren't as much a saint as you would like to believe.~ | ||
== AWCassB ~This conversation is over, Bhaalite. I suggest you heed your final warning if you have any ounce of self-preservation left in you.~ | ||
EXIT | ||
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CHAIN IF WEIGHT #-1 | ||
~IsGabber("AWCass") | ||
See("AWCass") | ||
!StateCheck("L#DUSKY",CD_STATE_NOTVALID) | ||
!StateCheck("AWCass",CD_STATE_NOTVALID) | ||
CombatCounter(0) | ||
!See([ENEMY]) | ||
Global("L#DuskyCassiaBanter1","GLOBAL",0)~ THEN L#DUSKYB DUSKY-Cassia-BANTER-1 | ||
~Aaand another lockpick's broken! You know, you really make it difficult to concentrate on my job when you keep staring at the back of my neck. I can almost feel your breath, you know.~ | ||
DO ~IncrementGlobal("L#DuskyCassiaBanter1","GLOBAL",1)~ | ||
== AWCassB ~Oh? I was not aware I was making you nervous. I thought you might take comfort in the knowledge that someone is watching your back when you're fiddling with a locked chest in the dark.~ | ||
== L#DUSKYB ~I'm used to "fiddling with chests in the dark". Huh, that sounded a bit like a double entendre...~ | ||
== AWCassB ~Ah, well, it looks like... you have quite a hairy sense of humor. I usually spend more time worrying about more pressing matters, such as the mission at hand, rather than looking for puns. Perhaps you ought to do the same?~ | ||
== L#DUSKYB ~I'm good with multitasking. I can both open a chest and think about, well, other chests.~ | ||
== AWCassB ~I... see. Well, I suppose I'll leave you to your tasks, then. It doesn't look like you need any help.~ | ||
EXIT | ||
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CHAIN IF WEIGHT #-1 | ||
~IsGabber("L#DUSKY") | ||
See("L#DUSKY") | ||
!StateCheck("L#DUSKY",CD_STATE_NOTVALID) | ||
!StateCheck("AWCass",CD_STATE_NOTVALID) | ||
CombatCounter(0) | ||
!See([ENEMY]) | ||
Global("L#DuskyCassiaBanter2","GLOBAL",0)~ THEN L#DUSKYB DUSKY-Cassia-BANTER-2 | ||
~If I might ask, what kind of a relationship did your parents have? I believe you mentioned they met after one of them was wounded in a skirmish?~ | ||
DO ~IncrementGlobal("L#DuskyCassiaBanter2","GLOBAL",1)~ | ||
== L#DUSKYB ~Mhm. My mother said she caused quite the stir in the Growling Bog when the other villagers saw her carting him back to her hut.~ | ||
== AWCassB ~And she wasn't once worried he might hurt her once he recovered from his injuries?~ | ||
== L#DUSKYB ~Well, orcs and half-orcs have certain reputation, but... I guess my mother decided to trust my father and he saw that.~ | ||
== L#DUSKYB ~Okay, I am not always serious, Cassia, but let me tell you something: the world has all sorts of people with many different outlooks. For some it's simple and straightforward. For others it's more... complicated. The people that give me weird looks, they probably also have all sorts of thoughts when they see you too. Some of them fearful, others more angry. Some are just curious, I guess.~ | ||
== AWCassB ~Probably.~ | ||
== L#DUSKYB ~All I can do is show them that we can have some ale and that... it's fine. Some won't believe that I have good intentions, but some will.~ | ||
== L#DUSKYB ~I guess my mom was a believer, heh. I must have that weird part of myself from somewhere!~ | ||
EXIT | ||
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CHAIN IF WEIGHT #-1 | ||
~IsGabber("L#DUSKY") | ||
See("L#DUSKY") | ||
!StateCheck("L#DUSKY",CD_STATE_NOTVALID) | ||
!StateCheck("AWCass",CD_STATE_NOTVALID) | ||
CombatCounter(0) | ||
!See([ENEMY]) | ||
Global("L#DuskyCassiaBanter2","GLOBAL",0)~ THEN L#DUSKYB DUSKY-Cassia-BANTER-2 | ||
~Was there any reason why you asked about my parents last time we talked? I just realized there may be something behind this curiosity you show in that subject.~ | ||
DO ~IncrementGlobal("L#DuskyCassiaBanter2","GLOBAL",1)~ | ||
== AWCassB ~At first, it was probably curiosity, but... their story reminded me a bit of how my own parents met. The selfless act of a cleric taking mercy on a mother and her sickly child, only for such a simple mercy to blossom into something more.~ | ||
== AWCassB ~And then the child grows up and is taught that such kindness is not the norm. She learns that people fear her kind and expect the worst from her and not always without precedented reason. Was my father a wide-eyed fool who got lucky? Or did he see something in my mother prompted him to trust her in spite of all the hatred this world teaches? I thought perhaps your mother saw the same thing in your father.~ | ||
== L#DUSKYB ~Well... The best way to know someone is to talk to them. Or buy them an ale at the tavern, hah! But like I said, the best we can do is present ourselves as we are. And good people usually pick up on that bit of honesty.~ | ||
== AWCassB ~(She grins) Do my ears deceive me or is that the sound of a Maskarran telling me to be more honest? Now I've truly seen it all.~ | ||
== AWCassB ~But I take your meaning, friend. Perhaps I 'should' spend less time worrying about how strangers could disappoint me and instead spend more time in getting to know them for who they truly are.~ | ||
== L#DUSKYB ~Well, perhaps you should spend less time on that, yeah, and some people will probably still disappoint you, but... perhaps leave that to them. Doing disappointing stuff, saying stupid things.~ | ||
== AWCassB ~What do you mean?~ | ||
== L#DUSKYB ~Some people are still going to do that, make you feel bad, but they would anyway: even if you had no horns and had a face of a toddler. People... disappoint. That's our thing. The question is: do you really want to give them your time of day because of it?~ | ||
== L#DUSKYB ~Now if Mask ever asks you, you didn't hear this from me, but: just be you, Cassia, whether that be serving Helm... or doing whatever else you feel you should do. Well, except killing Maskarran. Some of us are more likable than you would expect, haha!~ | ||
== AWCassB ~So you are! I'll definitely keep that in mind should I meet another one besides yourself in the future. But come, I think <PLAYER1> is waiting for us to catch up.~ | ||
EXIT |
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CHAIN IF WEIGHT #-1 | ||
~InParty("L#HOMM") | ||
IsGabber("L#HOMM") | ||
InParty("L#HOMM") | ||
!StateCheck("AWCass",CD_STATE_NOTVALID) | ||
!StateCheck("L#Homm",CD_STATE_NOTVALID) | ||
CombatCounter(0) | ||
!See([ENEMY]) | ||
Global("L#HommCassiaBanter1","GLOBAL",0)~ THEN AWCassB Hommet-Cassia-1 | ||
~Has your carefree demeanor never struck you as inappropriate for your profession, necromancer?~ | ||
DO ~IncrementGlobal("L#HommCassiaBanter1","GLOBAL",1)~ | ||
==L#HOMMB ~Nonsense, I think it is perfectly appropriate! After all, I've never heard of any rule that those who dabble in death need to be dour and grim all the time. And besides, I am not a normal necromancer! I am a deadly blazing one!~ | ||
==AWCassB ~Whatever that means, Hommet. What I wanted to say is that you may want to leave the dead be - out of respect for them: the fallen who deserve an uninterrupted rest. We might require their aid in our mission at times, but that does not mean we take such an act lightly.~ | ||
==L#HOMMB ~So what you're telling me is that you're actually OK with what I'm doing, but only if I precede that with an official request? Well, we don't have THAT much time. And paper. And ink. I would need to write such notes every day. That's somehow... insane, you know.~ | ||
==AWCassB ~(Sigh) That is not exactly what I meant. I suppose I should be glad your meddling is only temporary.~ | ||
==L#HOMMB ~That's the spirit! I mean enthusiasm. Not like a REAL spirit, I haven't risen anyone in the last few minutes. At least I don't think I have. So if you see any spirit: that wasn't me.~ | ||
EXIT |
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CHAIN IF WEIGHT #-1 | ||
~IsGabber("L#Ina") | ||
See("L#Ina") | ||
!StateCheck("AWCass",CD_STATE_NOTVALID) | ||
!StateCheck("L#Ina",CD_STATE_NOTVALID) | ||
CombatCounter(0) | ||
!See([ENEMY]) | ||
Global("L#CassiaInaBanter1","GLOBAL",0)~ THEN AWCassB CASSIA-INA-BANTER-1 | ||
~What manner of curse has befallen you, spectre? Your very form is like air, yet something binds it here to this plane, trapped and barred from your deserved afterlife.~ | ||
DO ~IncrementGlobal("L#CassiaInaBanter1","GLOBAL",1)~ | ||
==L#INAB ~Your being tastes of confusion and pity, tinged with ashen brimstone of an ancient pain. But I do not think I am trapped. Am I not free to walk beside you? To pass through chamber and door as you might and to know them as vibrantly as you could?~ | ||
==AWCassB ~I'd prefer it if you refrained from telling me about my own feelings and experiences, Ina. And the freedom you claim to have is an illusion. How many times can you travel along the same paths until you grow discontent and restless? Before the wellspring of new memories runs dry and your own thoughts turn bitter?~ | ||
==AWCassB ~Would you not desire a reprieve from such a fate? To let go and move on while the passing is still sweet?~ | ||
==L#INAB ~Tha paths I travel are not the same as before. And I feel the whole palette of tastes engraved in them, left by people that walked them... These feelings are new to me.~ | ||
==L#INAB ~But... I know that I may sound confusing. And my presence here isn't exactly normal, Cassia. Know something, though: I know everything fades. Perhaps... even I will fade at some time.~ | ||
==L#INAB ~Now, however, I am here. I am a part of this story, and I truly want it to end in a good way. With a sweet victory for those like <PLAYER1>. Or you.~ | ||
EXIT | ||
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CHAIN IF WEIGHT #-1 | ||
~IsGabber("L#Ina") | ||
See("L#Ina") | ||
!StateCheck("AWCass",CD_STATE_NOTVALID) | ||
!StateCheck("L#Ina",CD_STATE_NOTVALID) | ||
CombatCounter(0) | ||
!See([ENEMY]) | ||
Global("L#CassiaInaBanter1","GLOBAL",1)~ THEN AWCassB CASSIA-INA-BANTER-2 | ||
~You were a teacher in life, as I understand it, yes? Have you ever considered continuing that profession in your... current state?~ | ||
DO ~IncrementGlobal("L#CassiaInaBanter1","GLOBAL",2)~ | ||
==L#INAB ~Would you attend a lecture in haunted halls? Who else might take interest in such a thing? Other spirits? No. I am a different being now. And... I wouldn't want to be stuck in repetition.~ //(Amused) | ||
==AWCassB ~But think of all that you have learned since you began your wandering! You could write a veritable encyclopedia for the benefit of all!~ | ||
==L#INAB ~Yes it's true. I have seen and felt many things. But those things too are ever-changing, shifting with each time I remember the memories. And... it would be hard to give the shape to sentences... I feel these sensations, tastes. Sometimes it's hard to translate them into text.~ | ||
==L#INAB ~And the sensations change. Today, I see you as you are. And I feel your presence in a specific way. But tomorrow... you may become someone new and I'm not sure if I would feel you, your heart and mind in the same way.~ | ||
==AWCassB ~Don't be ridiculous. Some things change, but there matters that do not shapeshift so easily. There are constants in the world which are unchanging!~ | ||
==L#INAB ~I'm... not sure. I do not know how I'm feeling about this. But... I may need a moment to ponder about this, but... thank you. I feel that your words, your encouragments come with certain... sweetness.~ | ||
==AWCassB ~Think about this. You're not risking anything with giving it a thought or two.~ | ||
EXIT |
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