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# Infinity Auto Packager by AL|EN ([email protected]) | ||
# A tool that automatically generates Infinity Engine mod packages when you publish a release. | ||
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on: | ||
release: | ||
types: [published] | ||
jobs: | ||
InfinityAutoPackager: | ||
runs-on: ubuntu-latest | ||
steps: | ||
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- name: Initial setup | ||
run: | | ||
git lfs uninstall | ||
git config --global core.autocrlf false | ||
git config --global core.ignorecase true | ||
- name: Clone repository using 'github.ref' from release | ||
uses: actions/checkout@master | ||
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- name: Create Infinity Engine Mod Packages (.iemod and .zip) | ||
uses: ALIENQuake/CreateIEModZipPackage@master | ||
id: CreateIEModZipPackage | ||
env: | ||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | ||
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- name: Upload iemod package to latest release | ||
uses: svenstaro/upload-release-action@v1-release | ||
if: github.ref != 'refs/heads/master' | ||
with: | ||
repo_token: ${{ secrets.GITHUB_TOKEN }} | ||
file: ${{ steps.CreateIEModZipPackage.outputs.PackageBaseName }}.iemod | ||
asset_name: ${{ steps.CreateIEModZipPackage.outputs.PackageBaseName }}.iemod | ||
tag: ${{ github.ref }} | ||
overwrite: true |
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/*.7z | ||
/*.rar | ||
/*.zip | ||
/*.tar.gz | ||
/*.exe |
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@echo off | ||
setlocal | ||
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REM /* this initializes the values for the different variables referenced in compatible_games */ | ||
call "%~dp0..\ModPackaging\utilities\ie_games.bat" | ||
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REM /* MODIFY: set the values of the 3 variables below to reflect the current mod version */ | ||
set "mod_name=Tyris Flare" | ||
set mod_version=v8 | ||
set mod_folder=tyrisflare | ||
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REM /* MODIFY: list here which IE games the mod is compatible with, from this list of possibilities: */ | ||
REM /* %bg1%, %bg2%, %bgt%, %tutu%, %bgee%, %bgiiee%, %iwd1%, %iwdee%, %iwd2%, %iwd2ee%, %iwd-in-bg2%, %pst%, %pstee% */ | ||
set "compatible_games=%bg2%, %bgt%, %bgiiee%, or %eet%" | ||
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REM /* MODIFY: these variables have sensible default values but they may need to be tweaked to match your particular mod */ | ||
REM /* the ico_folder is where your .ico files are stored, which is usually the mod's backup or style folder */ | ||
REM /* the audio_folder is where your sox and oggdec.exe utilities are stored (leave alone if you have no audio) */ | ||
REM /* the tispack_folder is the root directory that contains the win32, osx, and unix subfolders where your tisunpack utilities are stored (leave alone if you have no tilesets) */ | ||
REM /* the iconv_folder is where your iconv.exe utility is stored (leave alone if you are not converting charsets for BGEE) */ | ||
REM /* the mod_readme link should point to the online readme and work fine as-is if the mod uses the standard G3 naming scheme */ | ||
set ico_folder=%mod_folder%\style | ||
set audio_folder=%mod_folder%\audio | ||
set tispack_folder=%mod_folder%\tiz | ||
set iconv_folder=%mod_folder%\languages\iconv | ||
set mod_readme=https://gibberlings3.github.io/Documentation/readmes/readme-%mod_folder%.html | ||
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REM /* MODIFY: if you don't need to build a specific package, you can disable it by setting the appropriate variable below to 0 */ | ||
set build_windows=1 | ||
set build_osx=1 | ||
set build_linux=1 | ||
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REM /* MODIFY: if you want to avoid making filenames lowercase, you can disable that by setting the variable below to 0 */ | ||
set lowercase_filenames=1 | ||
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REM /* this performs the actual packaging */ | ||
call "%~dp0..\ModPackaging\utilities\complete_packaging.bat" | ||
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endlocal |
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![Latest Release](https://img.shields.io/github/v/release/Gibberlings3/Tyris_Flare?include_prereleases&color=blue) | ||
![GitHub (Pre-)Release Date](https://img.shields.io/github/release-date-pre/Gibberlings3/Tyris_Flare?color=gold) | ||
![Platform](https://img.shields.io/static/v1?label=platform&message=windows%20%7C%20macOS%20%7C%20linux%20%7C%20Project%20Infinity&color=informational) | ||
![Language](https://img.shields.io/static/v1?label=language&message=English%20%7C%20Russian%20%7C%20Spanish&color=limegreen) | ||
![Supported games](https://img.shields.io/static/v1?label=supported%20games&message=BG2%20%7C%20BGT%20%7C%20BG2EE%20%7C%20EET&color=dodgerblue) | ||
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![The G3 Logo](https://raw.githubusercontent.com/Gibberlings3/.github/master/profile/g3_neutral.png) | ||
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# Tyris Flare | ||
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## Overview | ||
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Meet Tyris Flare, a red-haired amazon who can kick ass and hurl fire! | ||
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Sound familiar? That's because I decided to have a nostalgia trip and recreate a character from ye olde Golden Axe computer games that were released on the Sega Mega Drive (or Genesis in America) and arcade machines in the 90s. You may also have seen her recently in Golden Axe: Beast Master, though my interpretation of the character is from the older games. | ||
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How does she end up in Baldur's Gate II? You'll have to play to find out! | ||
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Once in your party, Tyris will banter with all BioWare NPCs and can be romanced by any human/elf/half-elf male PC. Enjoy! | ||
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## More Information | ||
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:page_facing_up: [Project Page](https://www.gibberlings3.net/mods/npcs/tyris/) | ||
:page_facing_up: [Readme](https://gibberlings3.github.io/Documentation/readmes/readme-tyrisflare.html) | ||
:page_facing_up: [Forum](https://www.gibberlings3.net/forums/forum/169-tyris-flare/) | ||
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## | ||
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![GitHub repo size](https://img.shields.io/github/repo-size/Gibberlings3/Tyris_Flare?style=plastic&label=repo%20size) |
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2DA V1.0 | ||
*G#TYRISL | ||
0 1 | ||
SWITCH DEFAULT DEFAULT | ||
DEFAULT 71020 99999 | ||
DWARF 0 0 | ||
ELF 0 0 | ||
HALFELF 0 0 | ||
HALFLING 0 0 | ||
GNOME 0 0 | ||
HUMAN 0 0 | ||
HALFORC 0 0 | ||
MAGE 0 0 | ||
FIGHTER 0 0 | ||
CLERIC 0 0 | ||
THIEF 0 0 | ||
BARD 0 0 | ||
PALADIN 0 0 | ||
FIGHTER_MAGE 0 0 | ||
FIGHTER_CLERIC 0 0 | ||
FIGHTER_THIEF 0 0 | ||
FIGHTER_MAGE_THIEF 0 0 | ||
DRUID 0 0 | ||
RANGER 0 0 | ||
MAGE_THIEF 0 0 | ||
CLERIC_MAGE 0 0 | ||
CLERIC_THIEF 0 0 | ||
FIGHTER_DRUID 0 0 | ||
FIGHTER_MAGE_CLERIC 0 0 | ||
CLERIC_RANGER 0 0 |
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Blank | ||
1 | ||
A @TAG END | ||
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[.ShellClassInfo] | ||
IconResource=style\g3.ico,0 | ||
[ViewState] | ||
Mode= | ||
Vid= | ||
FolderType=Documents |
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