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Releases: Gibberlings3/EndlessBG1

Version 10

02 Apr 12:35
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-PC now gets keyring when visiting Korlasz' Tomb for the first time.
-Original NPCs use SoD joined dialogue inside Korlasz' Crypt always.
-Main component: reinserted variable checks from Transitions mod for compatibility.
-Updated install order syntax for Project Infinity.
-Updated description of component 14 in the readme.

Version 9

19 Dec 13:49
ab3a412
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-New optional component "Korlasz' Dungeon is in BG1": moves Koralsz' Tomb into BG1 after Sarevok's death. Transition to SoD / BGII after it is done.
-New optional component "Fenster the Palace Healer Is in the Palace": Places Fenster into the palace ground floor who will offer temple services.
-New optional component "Captain Corwin Is in the Palace": Places Corwin into palace ground floor with no notable content.
-Added line to Hafiz so it doesn't sound like Sarevok is still alive if he's dead.
-Main component: all unsolved journal titles will be closed.
-Main component: Dilos and Benjy in FF headquarters should have a line if talked to after Sarevok's death.
-Main component: companions will give farewell speech upon transition to BGII.
-Main component (EET): for direct transition to BGII (skip SoD), Imoen, Minsc, Jaheira will not have theyir equipment at the beginning of BGII.
-More Flavor to Hero of Baldur's Gate: PC's bed in BG1 will have option to rest full night or until a certain hour of the day.
-Cutsom cres other than dukes will be removed in SoD / BGII (for compatibility with mods that reopen the areas).

Version 8

29 Oct 09:18
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-French translation added.
-hostile FF soldiers will no longer be hostile or disappear after Sarevok is defeated in the palace.
-changed most checks for after Sarevok events from "!Dead("Sarevok")" to after the confrontation at the coronation event.
-removed unneeded variable check from Transitions mod for item transfer to PC's chest.
-added globally unique LABELs to support Project Infinity

Version 7

28 Mar 16:57
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  • Polish translation added by Roberciiik.
  • Sarevok's armor should not be usable by Mages/sorcerers.
  • missed line in duke_eltan.d traified.
  • Dukes should not turn hostile when PC returns into Palace after killing Sarevok on EE patch 2.6 beta.
  • afte Sarevok is dead: Duke Eltan is no longer searched for, so the Harbormaster shouldn't refer to him.
  • typo corrections in readme (English).
  • corrected "charset" to "charsets" in tp2.
  • changes to tp2 organization: use of install.mrk so text transformation to utf-8 is only done once; Russian version now uses english setup.tra out of English language folder; added forbid checks for EET_End.
  • corrected doubled cpmvars.tpa entry for "Beregost_House08".
  • updated links and install order info in endlessbg1.ini.
  • clearified the copyright license the mod is published under and provided a link to Tantalus' Mod "Sarevok Recovery Mod".

Version 6.1

18 Dec 20:20
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Changelog:
-Lines in ffhealer.tpa and refugees_sod.tpa traified. Russian text by yota13.
-added install order syntax to support Project Infinity

Version 6

19 Sep 08:38
af1a9b1
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Changes:

  • compatibility with Transitions beta 0.4

Version 5

16 Aug 18:41
faca79a
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Changes:
-compatibility with Transitions
-ebg1 considers Transitions' versions of Sarevok Items in Duke Belt's and Denkod's dialogue
-typo corrections in readme and setup.tra by Mike1072

Version 4

01 Aug 13:33
e0f6131
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Changes:
-Russian translation added by Austin, Arkie & Arcanecoast.ru
-Component "Flaming Fist Healer come into Undercity Temple": FF should not die if area effects are still active, changed text slightly for compatibility with "remove traps" tweak mods.

Version 3.1

29 Jul 12:43
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Changes:
-fixed install error for some BGT installs

Version3

08 May 09:40
342fb82
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Changes:
-English version proof read by Lauriel
-new component: "Skip Thieves Maze once after Sarevok's Death"
-new component "Short Public Hero Tribute" splitted from "More Flavor to Hero of Baldur's Gate"
-"Main component": upon transition to SoD, Duke Belt will not only tell the PC to follow him but also mention that the PC will seek out the last of Sarevok's followers; all nobles from coronation ceremony should be gone after Sarevok's death (added DestroySelf() to sarrun.bcs); quicker Fade To Black upon transition to SoD.
-"Sarevok's Sword": Sword will be removed from PC's chest and inventory upon transition to SoD to simulate the theft; journal entries get properly applied to journal (EE); additional journal entries when PC hears about the stolen sword (SoD/EET) and when it is found in Irenicus Dungeon (BGT/EET).
-"Duke Eltan is in the Palace": added full compatibility with bg1re's bonus quest "Scar's Return" (bg1re v3.0 or higher).
-corrected component descriptions for BGT (1st & 2nd component).
-added DESIGNATED and LABEL taggs.