Save photons from the component objects of a ChromaticSum #1285
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This commit addresses #1284 by checking whether
image
already has aphotons
attribute at the end ofGSObject.drawImage
. If not, it simply assigns it the newly created photon array as previously. If it does exist, a new array with the correct length is created, the extantimage.photons
copied in at the beginning and the newphotons
after, and the new array assigned toimage.photons
.This fix corrects the example in #1284 and also fixes previously incorrect output from the imSim photon pooling pipeline noted in LSSTDESC/imSim#424.