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Fix FrameInterpolationSwapChainDX12::ResizeBuffers not handling a 0 buffer count properly #23

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@LukeFZ LukeFZ commented Dec 17, 2023

Calling ResizeBuffers with BufferCount = 0 means that the original buffer count should be preserved.
Currently this does actually set the game buffer count to zero, causing crashes on subsequent GetBuffer calls.

Calling ResizeBuffers with BufferCount = 0 means that we should preserve the original buffer count. Until now this did actually set the game buffer count to zero, causing crashes on subsequent GetBuffer calls.
lzlrd added a commit to lzlrd/dlssg-to-fsr3 that referenced this pull request May 22, 2024
lzlrd added a commit to lzlrd/dlssg-to-fsr3 that referenced this pull request Jun 2, 2024
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