Authors: Davide Carta (original) - Seifer
Mod Website: Spellhold Studios
Mod Forum: Mods Resurrections
This mod adds an elven neutral evil assassin who can first join the party in Irenicus' lovely underground hole. Silver Star is partially insane (we don't want to say mad), and has some childhood complex: for example, she has a true obsession for sweet little lambs... She is chronically poisoned, which explains her high tolerance to poison and her low constitution. She is a remorseless killer, when in a normal mood, and does some evil things, like gambling, blackmailing, killing, stealing and so on... She has crude and cruel dialogues, and banters with NPCs in SoA, but not in ToB.
This mod is designed to work on the following Infinity Engine games: the original Baldur's Gate II (BG2 or just SoA) with or without the Throne of Bhaal (ToB) expansion, Baldur's Gate II: Enhanced Edition (BG2EE), the conversion projects Baldur's Gate Trilogy (BGT) and Enhanced Edition Trilogy (EET).
☛ This version contains content for Shadows of Amn only, so while Silver Star will be functional in a Throne of Bhaal game, she will not speak to you.
The Silver Star NPC mod is a WeiDU mod, and therefore should be compatible with all WeiDU mods. However, we cannot test every single one. If you do encounter an error, please let us know by reporting it on the forum.
Although it is not required for Silver Star to function properly, classical game players are strongly recommended to download and install the latest version of the BG2 Fixpack before proceeding with the installation of this mod.
Here is the recommended installation order:
- Please install Silver Star after TobEx, BG2 Fixpack, and EET.
- Please install Silver Star before EET_End, and any final "biffing" routines.
If you've previously installed the mod, remove it before extracting the new version. To do this, run setup-star.exe
, un-install the previously installed main component and delete the 📁 star folder.
When installing or un-installing, do not close the DOS window by clicking on the X button! Instead, press the Enter key whenever instructed to do so.
Disable any antivirus or other memory-resident software before installing this or any other mod. Some (particularly avast and Norton!) have a tendency to report false positives with mod activity, resulting in failed installs.
The Enhanced Editions are actively supported games. Please note that every patch update will wipe your current mod setup! If in the middle of a modded game you might want to delay the patch update (if possible) as even after reinstalling the mods, you might not be able to continue with your old savegames. Alternatively, copy the whole game's folder into a new one that can be modded and will stay untouched by game patches. It is important that you install the mod to the language version you are playing the game in. Otherwise, the dialogues of the mod will not show but give error messages.
Silver Star NPC for Windows is distributed as an extractable compressed archive and includes a WeiDU installer.
Extract the contents of the mod archive into the folder of the game you wish to modify (the folder which contains the "CHITIN.KEY" file), using 7zip, WinRAR, or another file compression utility that handles .zip files. On successful extraction, there should be a 📁 star folder and a setup-star.exe file in your game folder. To install, simply double-click setup-star.exe
and follow the instructions on screen.
Run setup-star.exe
in your game folder to reinstall, un-install or otherwise change the component settings.
Silver Star NPC for macOS is distributed in the same compressed archive and includes a WeiDU installer.
First, extract the files from the archive into your game directory. On successful extraction, there should be a 📁 star folder, setup-star and setup-star.command files in your game folder. To install, simply double-click setup-star.command
and follow the instructions on screen.
Run setup-star.command
in your game folder to reinstall, un-install or otherwise change the components settings.
Silver Star NPC for Linux is distributed in the same compressed archive and does not include a WeiDU installer.
Extract the contents of the mod to the folder of the game you wish to modify.
Download the latest version of WeiDU for Linux from WeiDU.org and copy weidu and weinstall to /usr/bin
. Following that, open a terminal, cd to your game installation directory, run tolower and answer 'Y' to both queries. You can avoid running the second option (linux.ini) if you've already ran it once in the same directory. To save time, the archive is already tolowered, so there's no need to run the first option (lowercasing file names) either if you've extracted only this mod since the last time you lowercased file names. If you're unsure, running tolower and choosing both options is the safe bet.
To install, run weinstall setup-star
in your game folder. Then run wine bgmain.exe
(or wine baldur.exe
for EE games) and start playing.
In addition to the methods above for removing individual components, you can completely un-install the mod using setup-star --uninstall
at the command line to remove all components without wading through prompts.
Authors: Davide Carta (original author), Seifer
- Spellhold Studios team for hosting the mod (Forums).
- Davide Carta for starting the concept and allowing it to be developed without his future guidance. We've done what we can with the mod and hope it honours both what he had in mind and what people may have been expecting of the original.
- Diana: When my own personal life "hit the fan", Diana continued the development and the coding of the mod as my attentions and efforts were elsewhere. She took it upon her herself to fix bugs that I'd missed as well as adding additional material. She also saw fit to beta test on her own before sending the material onto the gang. The mod owes her much.
- Dancer Fitz: One of the mainstays of the team in that she has submitted and written vast amounts of banter, dialogue, ideas and so on for this mod. We also owe her a lot for improving the standard of English vastly from Davide's original version (he was an Italian native). Her own impact cannot be fairly assessed but its all appreciated.
- TGM for his balancing perspectives and occasional plot suggestions. The number of disagreements and heated exchanges we had in the private forum vary but his help and insight have always been appreciated.
- St. Jo for adding her strong, beautiful voice to Silver Star. This was never an easy one to act out but she did it superbly.
- Neil Sharp for hosting this project and supplying it with both a public and a private forum.
- Ryan (aka, Wizard of Thay) for his help in the correction of English and for the long comments to each dialogue and the suggestions for expand this work.
- Erik Manning (Icelus) for discovering how to add the infamous HTML readme file!
- Shar for commentary, idea submission and bouncing ideas off.
- Efreeti for also submitting dialogues, comments and ideas, for joining the team at such a late stage.
- Prowler for the Russian translation and Austin for proofreading it.
- AL|EN: Wrote process which automatically provides Windows, Linux and Mac versions in the same archive file.
- On the technical angle, we'd like to thank Westley Weimer (creation of WeiDU), the bigg (maintaining and adding to WeiDU), igi (maintaining IESDP), Jason Compton & Jesse Myers (player-initiated dialogue technology), Avenger (DLTCEP), Simding0, Ghreyfain, Blue, Rastor and CamDawg (tutorials), and everyone at the Q&A forums who helped out when we were having difficulties.
The Silver Star NPC mod is not developed, supported, or endorsed by BioWare or Interplay/BlackIsle, Overhaul, Beamdog or the Wizards of the Coast. It was developed by Davide Carta and Seifer, based on material from the game Baldur's Gate II and its expansion.
Baldur's Gate II: Shadows of Amn and Baldur's Gate II: Throne of Bhaal © TSR, Inc. The BioWare Infinity Engine is © BioWare Corp. All other trademarks and copyrights are property of their respective owners.
This mod was created to be freely enjoyed by all Baldur's Gate II players, and its content is free of rights. However, it should not be sold, published, compiled or redistributed in any form without the consent of its authors.
- Added star.ini metadata file (including dynamic install order syntax and global
LABELS
) to support AL|EN's "Project Infinity". - Moved star.tp2 into mod top folder to support AL|EN's "Project Infinity".
- Replaced
AUTHOR
keyword withSUPPORT
. - Added
VERSION
keyword. - Replaced deprecated
AT_INTERACTIVE_EXIT
command withREADME
keyword. - Added
REQUIRE_PREDICATE
condition to avoid installing the mod in inaccurate games. - Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance.
- Commented code as much as possible.
- Added native EE and EET compatibility:
- Added WeiDU's built-in
HANDLE_CHARSETS
function to convert string entries for EE games. - Added
ADD_JOURNAL
entries. - Provided NPC portraits for EE games.
ADD_KIT
process: fixed lower kit strref, and added WeiDUfl#add_kit_ee
function for EE games.
- Added WeiDU's built-in
- starhl.2da: Removed one extra column entry.
- d#silver.baf: fixed wrong hard-coded strref entries and merged difix#1.baf into it instead of extending it after compilation.
- Decompiled bcs files and compiled scripts with their appropriated tra file when relevant. Removed useless duplicated script files.
- Included all BWP Fixpack fixes:
- Patched "shape.cre" instead of overwriting it to solve the micbaldur Silverstar NPC - Frennedan NPC compatibility issue.
- Completed dialogues traification, and added the Escaped clone Silver Star dialog bug fix by Lollorian.
- Added a more robust workaround than BWP Fixpack cmorgan's ToBEx compatible ADD_KIT fix to fix Sebastian creature file installation issue with classic games if TobEx is not installed and more than 256 kits are installed. I know, pretty rare case, but who knows... 😉
- Proofread strrefs (Gwendolyne).
- Proofread Russian translation (Austin).
- Fully TRAified the mod (some lines were not traified in tp2 file).
- Re-formated, updated, renamed readme file to star-readme-english.html, then moved it into new 📁 "readme" folder.
- Removed useless 📁 "backup" folder.
- Lower cased files.
- Included Linux and macOS versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
- Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
- Updated WeiDU installer to v247.
- Uploaded mod to official Spellhold Studios GitHub mirror account.
- Added German translation.
- Added Russian translation (by prowler).
- Updated WeiDU installer to v231.
- More bugs fixed, including the HD and SS banter (Thanks Diana and JC).
- Added Cameo appearances of most of the staff (Thanks Diana).
- Added The Banshee component, as well as the evil points counter (Thanks Diana).
- Added more banters, interjections and material (Thanks Dancer Fitz and Diana).
- Added dream sequences and music (Thanks Diana). Music formatting may be altered however.
- Initial release.