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Updates the CHANGELOG with recent changes.
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stiangre committed Jul 4, 2024
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16 changes: 14 additions & 2 deletions CHANGELOG.md
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## FreeCol 1.2.0 (In development) ##
## FreeCol 1.2.0 (4th of July, 2024) ##

All savegames from 0.12.0 and up should continue working with 1.2.0.
All savegames (without mods) from 0.12.0 and up should continue working with 1.2.0.

### Graphics ###
* Awesome new building graphics from Misiulo.
* Massive redesign of the colony panel with background images and other styling
* A new styling for the top menu bar with better contrast. This includes changes like showing the top level menus in a button like style.
* New styling for radio and checkbox buttons.
Expand All @@ -15,6 +16,7 @@ All savegames from 0.12.0 and up should continue working with 1.2.0.

### Rule Changes ###
* Adding the four extra nations to the classic ruleset. These nations are deactivated by default. Having them as a part of the classic ruleset make it easier to play a game with the classic rules, while still having additional players.
* Deactivates being able to starve out native settlements.
* Bugfix: Fixed a bug that made native settlements be scattered all over the map instead of being grouped by nation (this happened mostly on small maps).
* Bugfix for "Shippable wagons mod": Wagon trains can now be built when the shippable wagons mod has been enabled.

Expand All @@ -34,12 +36,17 @@ All savegames from 0.12.0 and up should continue working with 1.2.0.
* The panel showing the signing of the Declaration of Independence is now made larger on bigger screens.
* Panels can now cover the entire mapboard area (this is needed for very small screens in order to show all content).
* The confirm declaration dialog now fits on small screen.
* 6688 translation string updated (in total) for 38 languages.
* Bugfix: Fixes hidden OK-button in the Colopedia on small screens.
* Bugfix: The height of a colony building no longer changes when a worker is added.
* Bugfix: Lots of small rendering differences between different systems (DPI and OS) have been fixed.
* Bugfix: Caps the automatic font size at no more than 25% larger than the current scaleFactor.
* Bugfix: Hides the display of the "option only"-nation type from the start game panel
* Bugfix: Fixes the tab order on the new game panel.
* Bugfix: An error message is now properly displayed if trying to contact natives with a scout onboard a ship.
* Bugfix: Solved an issue with the Founding Father panel missing the OK button in some languages.
* Bugfix: REF color is now white for all REF players and Russia is grey (only if the game was started using this version or later).
* BUgfix: Fixes an issue where the unit info panel displays outdated info. The bug could be reproduced by right-clicking on a tile and then selecting a unit.

### Map Editor ###
* Allow the minimap and other map controls to be resized in the map editor.
Expand All @@ -61,6 +68,11 @@ All savegames from 0.12.0 and up should continue working with 1.2.0.
* The game now displays mod initialization errors to the user in the new game and start game dialogs.
* An exception is now thrown if a referenced type is used before it's defined.

### Other bug fixes ###
* Fixed an issue that prevented the Declaration of Independence if the player name had non-ascii characters.
* Allows automated trade routes to unload goods in colonies with more than 100 goods. In addition, unloading food is now always allowed.
* Fixes an issue where moving goods into/out from a colony messes up the production. The most noticeable effect of this bug was colonists starving to death while a new colonist was born.


## FreeCol 1.1.0 (May 7, 2023) ##

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