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Releases: FiniteMonkeys/kerbal-maps

Whoops! (Part 3/?)

18 Aug 06:08
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I think I finally figured out why Heroku deploys weren't working correctly, and have fixed it.

See the release notes for 0.4.0 to see what really changed, besides my thrashing about.

Whoops! (Part 2/?)

18 Aug 05:29
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So, I was wrong. Deploying to Heroku wasn't fixed. I'm not going to make the same mistake and assume that it's fixed this time. I'm just going to hope that it is.

Whoops! (Part 1/?)

18 Aug 05:11
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Deploying to Heroku was broken. I don't know why it wasn't broken before, but it was broken now. But now is now then, and it should be working again.

0.4.0: We heard your feedback!

18 Aug 04:43
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This is the first release to incorporate changes based on feedback from our users.

In other news, we have gotten feedback from our users!

In other other news, we have users!

Changes in this version:

  • #56 Getting overlays to wrap wasn't working, so the opposite (but next best) thing was done: now the map tiles don't wrap, either. This may be revisited at a later date because we really, really don't like the discontinuity at the left and right edges of the map.
  • #69 There's a legend for the biome maps; it's shown automatically when the biome style is chosen and hidden automatically when some other style is chosen. For some bodies the colors are hard to discern, but that's a function of the biome maps themselves. We're looking into making this better.
  • #70 The default hand cursor over the map was handy (ahem) for letting you know that you could click and drag the map, but you probably already knew that. A crosshair is much more useful for selecting specific coordinates.
  • #74 Preliminary support for planet packs has been added. Only the stock KSP planets are currently implemented, but others are in the works.

0.3.6

01 Aug 05:32
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0.3.6 Pre-release
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version 0.3.6

0.3.5

01 Aug 04:43
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0.3.5 Pre-release
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version 0.3.5

0.3.4: Back in Business

31 Jul 04:37
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The build process was rewritten, hopefully in a way which will be easier to remember next time....