Releases: FelicitusNeko/meritous-ap
Releases · FelicitusNeko/meritous-ap
Almost 1.4
Includes SDL2 patch by @jknorr1992 and latest apclientpp.
Notes:
- Includes custom SDL2_mixer build. This is tested only as far as the title screen, and not tested at all on Linux.
- Win32 release is on life support. The ASIO library required by apclientpp is no longer available for Win32. (Since I have it installed already, I still have it, but it is not getting updated.) It is provided nonetheless because a 32-bit save may not work with the 64-bit build.
※ Reissued June 16 due to malformed meritous-ap.json
file causing crash.
Release 1.3
Since last pre-release:
- Updated apclientpp and related libraries
- Compile now requires openssl libraries due to Archipelago moving toward using wss:// protocol
Since last full version:
- Added item randomiser
- Added Archipelago Multiworld support
- New title screen and ending screen for
wusstraining mode - Updated documentation
- Lore changes to distinguish this game from vanilla Meritous (albeit being functionally the same)
- Statistics tracking
- New artifact "Portable Compass" - hold C to use after finding it
Yet to do:
- Update SDL to version 2 (PR #16 has this ready to go, but I've yet to review it)
- Change tracker file loading to use libxmp
- I think there's a Meritous fork which adds new enemies; look into adding those as an optional expansion
※ Minor hotfix: the default server listed in meritous-ap.json
has been changed to wss://archipelago.gg
1.3 RC2
- update to latest apclientpp
- change "forfeit" to "release" in line with AP changes
- disable built-in gamepad handling as it was causing issues; please use JoyToKey or AntiMicroX for gamepad support
Full Changelog: v1.3-rc1...v1.3-rc2
1.3 RC 1
- new title screen
- game now always starts with a minimum of three lives
- credits and end-game stats now properly display
- fix evolutions not properly applying on load
- compass issues should now be fixed
- add photosensitivity warning on start
- lore changes have been applied to documentation and final boss text
Warning: save files are not compatible with previous version.
Pre-release 0.9.4
- Local randomizer now accounts for Portable Compass
- Fix properly setting current boss variable on receiving Cursed Seal
- Fix displaying PSI Keys/Cursed Seal in PSI Pedestal rooms, cleared boss rooms, and ending sequence
- this was broken due to the addition of the Portable Compass
- Use state of item stores to determine whether PSI Keys are accessible
- Announce victory earlier
- Announced after beating the boss, not after the ending sequence
- Fix credits getting interrupted immediately upon starting
Pre-release 0.9.3
- Rework storage of AP checks
- Fix boss and pedestal room generation
- Clarify item received messages
- Display number of next check for caches/chests
- Allow cost scaling to be defined by rando provider
- Matched by a change to AP server module to serve cost scaling factors to client
- Implement "Portable Compass" artifact
- Once found, hold C to display compass anywhere
Pre-release 0.9.2
- Fix storage and formatting of statistics
- Allow player to post victory upon returning the Cursed Seal to the Entrance, win or lose against the final boss (AP only)
- Properly track items received from server and other players
- Display items being sent to other players
- Increase crystal gain from check drops
- Replace most references to "Wuss Mode" with "Training Mode", as it is internally referenced
- Ending screen still needs to be replaced
- Replace assets for PSI Enhancement panels with Alpha/Beta/Gamma cache icons
- Prepare for the possibility of certain generation parameters being configured via YAML settings
Pre-release 0.9.1
This build is fully capable of connecting to an Archipelago server equipped with a Meritous server module. Please note that official AP support has not been released, but this may happen for AP 0.2.6.
Pre-release 0.5
This pre-release features a local version of the item randomiser. It has not been tested beyond the first few minutes of gameplay at the time of release.