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Steven edited this page Apr 18, 2016 · 2 revisions

The API provides a few built-in statuses that can be applied through skills. Dynamic skills can add them as an effect and coded skills can use the StatusHolder class to apply them easily. Here is the current list of custom statuses:

Silence

Silence prevents the target player from using skills. This does not work on mobs.

Root

Root prevents the target from moving, but they can still look around. This works on mobs and players

Disarm

Disarm prevents the target player from attacking. This does not work on mobs.

Stun

Stun prevents the target player from moving, using skills, attacking, or looking around. If this is applied to a mob, it just prevents them from moving. This is the equivalent of a Silence, Root, and Disarm all in one.

Channel

Marks the player as channeling, allowing them to be interrupted before an effect happens.

Absorb

Absorb causes the player to heal instead of take damage. This does not work on mobs.

Curse

Curse causes the player to take damage instead of being healed. This does not work on mobs.

Invincible

Invincibility negates all damage the player takes. This does not work on mobs.

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