A Spigot Minecraft server plugin that provides a powerful web-based audio engine to integrate real-time game audio that is dynamic around player location or actions.
Use AudioConnect to provide truly unique and immersive gameplay with music, sound-effects, soundscapes, voice-over, or any other kind of audio. You can control where and when the audio plays in-game using its WorldGuard region integration.
This plugin is intended to operate as a client to the minecraftaudio.com web service, but it can be configured to connect with any web server that follows the protocol.
AudioConnect is open source and is available under The MIT License (MIT)
A release copy of AudioConnect can be obtained from the Spigot Resource page
- Define multiple audio tracks to separate audio with different purposes such as music and sound-effects
- Layer tracks to play multiple audio sources simultaneously and independently
- Configure how tracks play its audio sources
- Play in random or sequential order
- Play through once or repeatedly
- Play with or without fade-in/fade-out transitions
- Use WorldGuard region flags and settings to control location based audio
- Add constraints to limit when an audio source can be played based on the in-game world time (night, morning, afternoon, etc.)
- Delay the transition between audio sources by a constant or random duration
- Flag a single region to play through multiple audio sources on multiple independent tracks
- Combine or prioritize audio settings of overlapping regions
- Players can mute/unmute the audio using in-game commands
- Use commands or the API to play audio sources to all or specific players
- Use commands to monitor which players are connected and listening
- Import the audio files and regions from an existing MCJukebox plugin installation with a single command