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A simple graphics framework implementation using OpenGL with Circular-times-table implementation as an example

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Cyna298/Circluar-Times-Tables-OpenGL

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Delving into OpenGL

A simple graphics framework implementation using OpenGL following the YouTube series OpenGL and using Circular Times Tables as an example. This project can serve as a starting point for venturing into OpenGL with C++ and Visual Studio with minimum setup required

View Demo · Report Bug · Request Feature

Table of Contents

  1. About The Project
  2. Getting Started
  3. Usage
  4. Contributing
  5. License

About The Project

Built With

Getting Started

To get the code up and running follow these simple steps.

Prerequisites

  • Have Visual Studio up and running on your Windows computer

Usage

Demo

Contributing

Contributions are what make the open source community such an amazing place to be learn, inspire, and create. Any contributions you make are greatly appreciated.

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

License

Distributed under the MIT License. See LICENSE for more information.

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A simple graphics framework implementation using OpenGL with Circular-times-table implementation as an example

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