Release 1.9.4.9
UnknownShadow200
released this
08 Jul 10:51
·
225 commits
to master
since this release
Improvements:
- Allow using block names in
/lb
and/gb
commands (e.g./lb edit
,/gb copy
, etc) - Try to preserve process's raw command line arguments when restarting on Linux
- Change
/compload
to also unload the command/plugin first - Port forwarding GUI now also has logs panel
/pload
and/punload
output message now also includes name of plugin- Plugins can now use CPE message priority to temporarily override and then restore lower priority CPE messages
- Log which levels have their saving deliberately skipped at shutdown/restart (e.g. due to games)
- Support 'all processes CPU usage' in
/ServerInfo
on FreeBSD too /help transform rotate
Fixes:
- Doing
/info [name]
when there were over 100 partial matches before an exact match, would still show 'multiple names matched' instead of displaying the information of the exactly matching player - Prevent being able to load the same plugin multiple times
- Changed PlayerDB data lookup on login to be case insensitive when name verification is disabled and the player's name is unverified
- Some issues occurring when server runs in unsupported mode of having both
classicube-account-plus
enabled and player name suffixes for login authentication services - GUI getting stuck in restart loop when System.Windows.Forms DLL loaded successfully, but System.Drawing DLL failed to load
Minigame related changes:
- Added: Item for buying doors in Lava Survival
- Improved: Can now configure collision check interval for Zombie Survival, and slightly reduce default interval
- Improved: Can now configure collision check interval for Capture the Flag, and slightly reduce default interval
- Fixed: Opening settings GUI or doing
/server reload
would cause server main level to get loaded, even when a game that changed main level was running